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Small update
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haata committed Nov 30, 2018
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5 changes: 5 additions & 0 deletions main.tex
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Expand Up @@ -1429,6 +1429,8 @@ \section{Animations}
start # Start animation
pause # Pause animation
stop # Stop animation
single # Play single animation frame
# then pause
pos:<frame> # Set animation frame number
pfunc:<name>(<args>)
# Frame pixel fill function
Expand Down Expand Up @@ -1462,6 +1464,9 @@ \section{Animations}
# Replace if same index, trigger and
# incoming state is press.
# If state is release, stop.
# clear
# Remove all animations in stack before
# adding, regardless of index.
\end{lstlisting}

An example modifier setup for an animation.
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