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Increase number of available frames for pumpjacks when beaconed
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kirazy committed Jun 8, 2020
1 parent d2fad43 commit 7a61509
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Showing 2 changed files with 11 additions and 1 deletion.
2 changes: 1 addition & 1 deletion changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ Date: 2020.06.XX
- Added setting "Hydrazine is Blue!" to control whether the Hydrazine generator is tinted according to tier, or according to fuel (default)
- Implemented logistics chests
Changes:
- Changes go here
- Improved behavior of pumpjacks subject to speed module effectivity
Bugfixes:
- Fixed startup error related to absent Angel's Petrochem; all external mod setting checks now fail quietly
---------------------------------------------------------------------------------------------------
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10 changes: 10 additions & 0 deletions prototypes/entity/mining/pumpjack.lua
Original file line number Diff line number Diff line change
Expand Up @@ -82,10 +82,12 @@ local function animations_base_layer(variant, playback_speed)
frame_count = 40,
shift = util.by_pixel(-4, -24),
animation_speed = playback_speed,
repeat_count = 6,
hr_version = {
priority = "high",
filename = "__base__/graphics/entity/pumpjack/hr-pumpjack-horsehead.png",
animation_speed = playback_speed,
repeat_count = 6,
scale = 0.5,
line_length = 8,
width = 206,
Expand All @@ -105,10 +107,12 @@ local function animations_base_layer(variant, playback_speed)
frame_count = 40,
shift = util.by_pixel(-4, -24),
animation_speed = playback_speed,
repeat_count = 6,
hr_version = {
priority = "high",
filename = inputs.directory.."/graphics/entity/mining/pumpjack/hr-water-pumpjack-horsehead.png",
animation_speed = playback_speed,
repeat_count = 6,
scale = 0.5,
line_length = 8,
width = 206,
Expand Down Expand Up @@ -225,10 +229,12 @@ for name, map in pairs(tier_map) do
shift = util.by_pixel(-4, -24),
tint = inputs.tint,
animation_speed = playback_speed,
repeat_count = 6,
hr_version = {
priority = "high",
filename = inputs.directory.."/graphics/entity/mining/pumpjack/hr-pumpjack-horsehead-mask.png",
animation_speed = playback_speed,
repeat_count = 6,
scale = 0.5,
line_length = 8,
width = 206,
Expand All @@ -249,10 +255,12 @@ for name, map in pairs(tier_map) do
shift = util.by_pixel(-4, -24),
blend_mode = "additive",
animation_speed = playback_speed,
repeat_count = 6,
hr_version = {
priority = "high",
filename = inputs.directory.."/graphics/entity/mining/pumpjack/hr-pumpjack-horsehead-highlights.png",
animation_speed = playback_speed,
repeat_count = 6,
scale = 0.5,
line_length = 8,
width = 206,
Expand All @@ -267,6 +275,7 @@ for name, map in pairs(tier_map) do
priority = "high",
filename = "__base__/graphics/entity/pumpjack/pumpjack-horsehead-shadow.png",
animation_speed = playback_speed,
repeat_count = 6,
draw_as_shadow = true,
line_length = 8,
width = 155,
Expand All @@ -277,6 +286,7 @@ for name, map in pairs(tier_map) do
priority = "high",
filename = "__base__/graphics/entity/pumpjack/hr-pumpjack-horsehead-shadow.png",
animation_speed = playback_speed,
repeat_count = 6,
draw_as_shadow = true,
line_length = 8,
width = 309,
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