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Releases: kirazy/reskins-bobs

v1.0.3

21 Sep 11:49
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Changes:

  • Directories are now referenced in one place instead of duplicated locally
  • Defined variable locally that was being defined globally
  • Adjustments to handle internal rename of tier-mapping setting
  • Moved some item icons and pipe picture handling functions into Artisanal Reskins: Library to support Artisanal Reskins: Angel's Mods

Bugfixes:

  • Fixed that ore items were not being reskinned with Angels mods and ShinyBobGFX enabled

Locale:

  • Updated Czech localization

v1.0.2 - Circuits!

07 Sep 00:05
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Features:

  • Implemented support for Circuit Processing mod
  • Added support for Color intensity, affecting how bright structures, vehicles and robots appear in-world
  • Added support for additional technology icons
  • Implemented circuits, with support for Bob's color overhaul, and a setting to toggle whether circuits are reskinned

Changes:

  • Added support for the manual module override setting in Circuit Processing
  • Revised accumulator color masks for improved rust exposure

Locale:

  • Added localization support for Czech
  • Updated German localization

v1.0.1

24 Aug 07:28
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Features:

  • Beacon module slot style "vanilla" now compatible with 4 and 6 module slot arrangements
  • Added support for numerous machine technology icons
  • Finished implementation of personal equipment with additions of exoskeletons, and personal roboport area expanders, charge pads, and robot control equipment
  • Implemented support for vehicle roboport area expanders, charge pads, and robot control equipment
  • Added support for Mini Machines technology icons
  • Added localization support for German

Changes:

  • Existing supported technology icons updated to the new icons from 1.0.0
  • Beacon module slots are setup in data
  • Adjusted mining drill to account for the changes in 0.18.46
  • Removed no-crop flag from transport belt animations set, per bugfix in 0.18.41
  • Tweaked mining drill handling to rely on local functions instead of vanilla global functions

Bugfixes:

  • Fixed Deadlock Beltboxes technologies missing icon_size property at root

v0.0.22 - Beta

10 Aug 04:26
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v0.0.22 - Beta Pre-release
Pre-release

Features:

  • Implemented the new mining drills
  • Added support for Semi-Classic Mining Drill mod

Changes:

  • Removed volume scaling from assembling machines
  • Improved positioning of small and large solar panels in normal resolution
  • Updated thumbnail

Bugfixes:

  • Fixed that iron underground pipe covers were using Bob's pipe covers instead of vanilla pipe covers

v0.0.21 - Beta

07 Aug 16:41
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v0.0.21 - Beta Pre-release
Pre-release

Bugfixes:

  • Fixed startup error due to improperly named table reference

v0.0.20 - Beta

07 Aug 11:58
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v0.0.20 - Beta Pre-release
Pre-release

Features:

  • Added technology icons for nuclear-related research

Changes:

  • Revised icon assignment to optionally define pictures
  • Updated some technology icons to the new version from Factorio 0.18.43
  • Moved reskin support of Miniloader, Loader Redux, Vanilla Loaders HD, Deadlock's Stacking Beltboxes & Compact Loaders and Deadlock's Crating Machine mods to respect "Reskin Bob's Logistics" setting

Bugfixes:

  • Added Angel's Smelting as a hidden dependency to resolve load-order issues related to an unpatched bug in Angel's Smelting
  • Temporarily disabled mining drills pending rework to support the new graphics

v0.0.19 - Beta

03 Aug 12:15
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v0.0.19 - Beta Pre-release
Pre-release

Changes:

  • Deferred icon assignments for lithia water, gilded and tinned copper cable, and solder alloy for compatibility with Angels, pending a fix in Angels Refining and Angels Smelting

v0.0.18 - Beta

03 Aug 08:10
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v0.0.18 - Beta Pre-release
Pre-release

Features:

  • Implemented cobaltite, sulfur, rutile, and thorium ores
  • Implemented lithia and ground water
  • Finished second module slot sprites for new beacon
  • Finished new beacons; modules now slot into each beacon base seamlessly
  • Implemented plates, gears, bearings, and ball-bearings
  • Implemented nuclear fuels and recipes, and solid fuels and recipes
  • Implemented bullets, projectiles, ammo magazines, warheads, and rockets
  • Implemented fluids, seedlings, fertiliser, wood pellets and other recipe icons

Changes:

  • Batteries now respect Bob's Metals, Chemicals, and Intermediaries "Color updates" setting
  • Revised handling for deferred icon assignments; pipes, heat pipes, and Deadlocks loaders and beltboxes no longer deferred

Bugfixes:

  • Fixed that Bob's Ores mod was not a dependency

v0.0.17 - Beta

27 Jul 08:16
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v0.0.17 - Beta Pre-release
Pre-release

Features:

  • Preliminary implementation of plasma turrets
  • Implemented galena, gold, nickel, quartz, silver, and zinc ores
  • Added setting to toggle Bob's Ores mod

v0.0.15 - Beta

20 Jul 06:03
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v0.0.15 - Beta Pre-release
Pre-release

Features:

  • Added remnants for assembling machines
  • Added remnants for stone, steel, and electric-type furnaces
  • Added remnants for pumpjacks and water pumps
  • Added remnants for small and standard solar panels
  • Added setting "Robots follow Progression", on by default, for robots to align with the tiers of robot parts when using "Progression" tier mapping
  • Added setting "Color: Fusion robots" to specify the color of the fusion robots, default white, for use with "Robots follow Progression"
  • Added water reflections for storage tanks, turrets, furnaces, generators, electrolysers, distilleries, barreling machines, and compressors

Changes:

  • Improved highlights for robot tool icons
  • Added additional background colors for vehicle equipment; red for weapons, blue for defenses, green for energy, and gray for logistics
  • Reverted tier adjustments to logistic chests for progression-based tier labels from version 0.0.8; tiers now 2-4 from 3-5
  • Shifted progression-based tiers for electronics assembling machines from tiers 1, 3, and 4 to 0, 2, and 4
  • Shifted progression-based tiers for logistic and construction robots to tiers 2-5 from 1-5, with Robot 4 and Fusion powered Robot 4 both tier 5; toggleable with startup setting "Robots follow Progression"
  • Assembling machine sound file and volume now accounts for tier
  • Enhanced mod setting names and descriptions with rich text
  • Miniloaders now have small remnants on death
  • Revised roboport remnants to use new material colors for the doors

Bugfixes:

  • Fixed that water pump explosion particles were green, and not blue