Releases: kirazy/reskins-bobs
Releases · kirazy/reskins-bobs
v1.0.3
Changes:
- Directories are now referenced in one place instead of duplicated locally
- Defined variable locally that was being defined globally
- Adjustments to handle internal rename of tier-mapping setting
- Moved some item icons and pipe picture handling functions into Artisanal Reskins: Library to support Artisanal Reskins: Angel's Mods
Bugfixes:
- Fixed that ore items were not being reskinned with Angels mods and ShinyBobGFX enabled
Locale:
- Updated Czech localization
v1.0.2 - Circuits!
Features:
- Implemented support for Circuit Processing mod
- Added support for
Color intensity
, affecting how bright structures, vehicles and robots appear in-world - Added support for additional technology icons
- Implemented circuits, with support for Bob's color overhaul, and a setting to toggle whether circuits are reskinned
Changes:
- Added support for the manual module override setting in Circuit Processing
- Revised accumulator color masks for improved rust exposure
Locale:
- Added localization support for Czech
- Updated German localization
v1.0.1
Features:
- Beacon module slot style "vanilla" now compatible with 4 and 6 module slot arrangements
- Added support for numerous machine technology icons
- Finished implementation of personal equipment with additions of exoskeletons, and personal roboport area expanders, charge pads, and robot control equipment
- Implemented support for vehicle roboport area expanders, charge pads, and robot control equipment
- Added support for Mini Machines technology icons
- Added localization support for German
Changes:
- Existing supported technology icons updated to the new icons from 1.0.0
- Beacon module slots are setup in data
- Adjusted mining drill to account for the changes in 0.18.46
- Removed
no-crop
flag from transport belt animations set, per bugfix in 0.18.41 - Tweaked mining drill handling to rely on local functions instead of vanilla global functions
Bugfixes:
- Fixed Deadlock Beltboxes technologies missing icon_size property at root
v0.0.22 - Beta
Features:
- Implemented the new mining drills
- Added support for Semi-Classic Mining Drill mod
Changes:
- Removed volume scaling from assembling machines
- Improved positioning of small and large solar panels in normal resolution
- Updated thumbnail
Bugfixes:
- Fixed that iron underground pipe covers were using Bob's pipe covers instead of vanilla pipe covers
v0.0.21 - Beta
Bugfixes:
- Fixed startup error due to improperly named table reference
v0.0.20 - Beta
Features:
- Added technology icons for nuclear-related research
Changes:
- Revised icon assignment to optionally define
pictures
- Updated some technology icons to the new version from Factorio 0.18.43
- Moved reskin support of Miniloader, Loader Redux, Vanilla Loaders HD, Deadlock's Stacking Beltboxes & Compact Loaders and Deadlock's Crating Machine mods to respect "Reskin Bob's Logistics" setting
Bugfixes:
- Added Angel's Smelting as a hidden dependency to resolve load-order issues related to an unpatched bug in Angel's Smelting
- Temporarily disabled mining drills pending rework to support the new graphics
v0.0.19 - Beta
Changes:
- Deferred icon assignments for lithia water, gilded and tinned copper cable, and solder alloy for compatibility with Angels, pending a fix in Angels Refining and Angels Smelting
v0.0.18 - Beta
Features:
- Implemented cobaltite, sulfur, rutile, and thorium ores
- Implemented lithia and ground water
- Finished second module slot sprites for new beacon
- Finished new beacons; modules now slot into each beacon base seamlessly
- Implemented plates, gears, bearings, and ball-bearings
- Implemented nuclear fuels and recipes, and solid fuels and recipes
- Implemented bullets, projectiles, ammo magazines, warheads, and rockets
- Implemented fluids, seedlings, fertiliser, wood pellets and other recipe icons
Changes:
- Batteries now respect Bob's Metals, Chemicals, and Intermediaries "Color updates" setting
- Revised handling for deferred icon assignments; pipes, heat pipes, and Deadlocks loaders and beltboxes no longer deferred
Bugfixes:
- Fixed that Bob's Ores mod was not a dependency
v0.0.17 - Beta
Features:
- Preliminary implementation of plasma turrets
- Implemented galena, gold, nickel, quartz, silver, and zinc ores
- Added setting to toggle Bob's Ores mod
v0.0.15 - Beta
Features:
- Added remnants for assembling machines
- Added remnants for stone, steel, and electric-type furnaces
- Added remnants for pumpjacks and water pumps
- Added remnants for small and standard solar panels
- Added setting "Robots follow Progression", on by default, for robots to align with the tiers of robot parts when using "Progression" tier mapping
- Added setting "Color: Fusion robots" to specify the color of the fusion robots, default white, for use with "Robots follow Progression"
- Added water reflections for storage tanks, turrets, furnaces, generators, electrolysers, distilleries, barreling machines, and compressors
Changes:
- Improved highlights for robot tool icons
- Added additional background colors for vehicle equipment; red for weapons, blue for defenses, green for energy, and gray for logistics
- Reverted tier adjustments to logistic chests for progression-based tier labels from version 0.0.8; tiers now 2-4 from 3-5
- Shifted progression-based tiers for electronics assembling machines from tiers 1, 3, and 4 to 0, 2, and 4
- Shifted progression-based tiers for logistic and construction robots to tiers 2-5 from 1-5, with Robot 4 and Fusion powered Robot 4 both tier 5; toggleable with startup setting "Robots follow Progression"
- Assembling machine sound file and volume now accounts for tier
- Enhanced mod setting names and descriptions with rich text
- Miniloaders now have small remnants on death
- Revised roboport remnants to use new material colors for the doors
Bugfixes:
- Fixed that water pump explosion particles were green, and not blue