Releases: kirazy/reskins-bobs
Releases · kirazy/reskins-bobs
v0.0.14 - Beta
Features:
- Implemented robot charging points
- Implemented robochests
- Implemented icons for flying robot frame, roboport door, roboport antenna and robot charging pad items
- Implemented icons for logistic, construction and combat robot tool items
- Implemented barrelling pumps and compressors
Changes:
- Improved
drawing_box
fits for several entities - Code improvements; ensured variables are locally defined
- Replaced normal resolution Roboport doors with revised material coloring, now consistent with high resolution
- Revised logistic zone expanders, material colors now consistent with related entities
- Revised logistic chest shadow to more accurately reflect what should be cast by the chest, pending an actual fix from the devs
- Shifted icon symbols to account for adjusted tier labels
Bugfixes:
- Fixed that checking for presence of Loader Redux was not working properly
- Fixed startup error with Mini Machines when tier labels were turned off
- Fixed that sniper turrets on death created gun turret remnants
v0.0.13 - Beta
Features:
- Added support for Classic Beacon mod
- Implemented Electric-type furnaces, remnants still to-do
Changes:
- Moved requires to data where possible; when ShinyBobGFX is present, requires execute in data-updates instead
Bugfixes:
- Fixed that Burner and Electronic assembling machines and Mini-Machine remnants were not properly scaled
- Fixed that pipe pictures for mini assembling machines were beneath parts of the assembling machine
v0.00.12 - Beta
Changes:
- Moved require for functions from data-updates to data
v0.00.11 - Beta
Features:
- Added additional module icon colors,
deep-red
,gray
,orange
,purple
, andvanilla-red
for optional use by other mods - Exposed module colors, accessible from
reskins.bobs.module_color_map[color]
v0.00.10 - Beta
Features:
- Implemented item batteries, personal and vehicle battery equipment, and associated technologies
- Implemented night vision equipment and associated technologies
- Implemented solar energy technology
- Implemented personal and vehicle solar panel equipment, and associated technologies
- Implemented personal and vehicle energy shield equipment and associated personal equipment technologies
- Implemented personal laser defense equipment and associated technologies
Changes:
- Adjusted internal naming for clarity
Bugfixes:
- Fix medium eletric poles having their tint fetched prior to determining tier, resulting in mismatched colors
- Fix Mini-Machine compatibility causing startup errors when select Bob's mods are not enabled
v0.00.9 - Beta
Features:
- Implemented modules
- Partial implementation of new beacon slot graphics
- Added support for Deadlock's Stacking Beltboxes & Compact Loaders, Deadlock's Crating Machine mods
Changes:
- Icons are now all assigned by data-updates, with ability to re-apply in data-final-fixes (#2)
- Set minimum version for Library to 0.00.5
Bugfixes:
- Revised how settings are fetched to protect against startup errors due to missing settings
v0.00.8 - Beta
Features:
- Implemented science packs, alien science packs and associated technology
- Implemented personal and vehicle roboport equipment and associated technology
- Implemented personal and vehicle fusion reactor equipment and associated technology
- Implemented vehicle fusion cell equipment and associated technology
- Implemented artillery turrets
- Implemented automation, logistics technologies
- Preliminary implementation of new beacons
- Added icon support for locomotives, cargo wagons, fluid wagons, artillery wagons, and tanks
- Added support for Classic Mining Drill mod
- Added support for miniloader technologies
Changes:
- Set minimum version for Base to 0.18.32, Library to 0.00.4
- Internal reorganization to handle requires by category
- Shifted ingredient-based tiers for logistics chests to tiers 3, 4, and 5 from 2, 3, and 4
- Shifted ingredient-based tier for electronics assembling machine 3 to tier 4 from 5
v0.00.7 - Beta
Features:
- Fully implemented new mining drills
Changes:
- Icons are now assigned in data-final-fixes, ensuring more robust compatibility with other reskin mods
Bugfixes:
- Fix mining-drill animation skipping at various playback speeds
- Remove dependency on angelspetrochem to reskin Mini-Chemplants icons, for the last time...
- Fix startup error related to neglecting to include low-resolution versions of mining drill mask and highlights
v0.00.6 - Beta
Features:
- Added an option to display a filter symbol on filter-inserter and stack-filter-inserter icons when using Bob's Inserter Overhaul (default on)
- Added an option to flip stack inserter icons when using Bob's Inserter Overhaul (default off)
- Added support for Loader Redux
- Added an icon to large area mining drills to better distinguish them from regular mining drills
- Preliminary implementation of new mining drills
- Implemented distilleries
Changes:
- Improved inserter icon masks
- Ensured boilers use vanilla-boiler fire effects
- Added "homepage" property to info.json
Bugfixes:
- Fixed pipe window bounding boxes
v0.00.5 - Beta
Features:
- Added setting "Hydrazine is Blue!" to control whether the Hydrazine generator is tinted according to tier, or according to fuel (default)
- Implemented logistics chests
Changes:
- Improved behavior of pumpjacks subject to speed module effectivity
Bugfixes:
- Fixed startup error related to absent Angel's Petrochem; all external mod setting checks now fail quietly