Graph visualization tool in VR. Possibility to save and load hierarchical and acyclic graphs.
Layouting algorithms included:
- force-directed
- temporal force-directed
- cone tree
- helix cone tree
- cone burst (mine modification of the Cone Tree layout algorithm)
- reconfigurable disk tree
- default algorithm
It scans the 3D graph from each vertex point of an icosphere, and calculates the best perspective over the current graph layout by calculating quality metrics:
- edge crossings
- node overlapps
- angle of edge crossings
- angular resolution
- edge length uniformity
- total edge length
- distinct angles
- total graph area