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Manual
This is a small tool that helps you to create virtual path layouts for curve-based redirected walking in virtual reality inside the unity3d editor. It is created by Eike Langbehn from the human-computer interaction group of Hamburg University and published under the MIT license.
Redirected walking promises to allow near-natural walking in an infinitely large virtual environment by subtle manipulations of the virtual camera. With this tool, you are able to create a path layout for building a virtual environment that is much larger than the available physical tracking space.
This video might give you a first impression of this idea:
If you are interested in more details, you can checkout our research paper:
Bending the Curve: Sensitivity to Bending of Curved Paths and Application in Room-Scale VR Eike Langbehn, Paul Lubos, Gerd Bruder, Frank Steinicke. IEEE Transactions on Visualization and Computer Graphics (TVCG), Special Issue on IEEE Virtual Reality (VR), page (accepted) - 2017
To use this tool you need the following things:
- A HTC Vive
- A tracking space of at least 3m x 3m size
- The Unity3D game engine (is available for free)
There are a few terms you should understand while using the tool. This picture shows jointpoints and curves:
And this one shows additionally intersections and paths:
- A jointpoint is the (real world) crossing of several curves.
- There are only three jointpoints in total.
- A curve is the (real world) connection between two jointpoints.
- There are only six curves in total.
- An intersection is the (virtual world) crossing of several paths.
- Each intersection has one jointpoint as a real world counterpart.
- A path is the (virtual world) connection between two intersections.
- Each path has one curve as a real world counterpart.
To setup the tool correctly follow these steps:
- Download or clone the repository from github
- Open the project inside Unity3D
- Go to the asset store (Window -> Asset Store), download the SteamVR package and import it to the project
- Open the Example scene
- Add the CameraRig prefab of the SteamVR package to the scene under the PositionOffset GameObject and remove the Camera GameObject that was there before
- Now, it should look like this:
That's it.
To create a virtual path layout follow these steps:
- Open the Path Generator Window (Window -> Path Generator)
- This will automatically create a data asset in Assets/Resources/data.asset to which the virtual path layout will be stored
- The path Generator Window itself should look like this:
- Mark the checkbox "Generate jointpoints automatically according to tracking space"
- Set the side length to the side length of your tracking space, e.g. 4m
- Click "Create curves"
- Now the scene view should look like this:
- Then, you can choose a start joint, e.g. "A"
- Finally, you can create virtual paths by choosing a start intersection, a corresponding curve, and a gain
- After creating a few paths, your scene view might look like this:
- Then, you can create the virtual environment around this path layout: trails, hallways, forests, houses, etc
- When you are done with that, it's time to try!
- Hit play
- Position yourself at the start joint (in the real world)
- Put on the Head-Mounted Display
- Hit 'space' or 'trigger' when you're ready
- Start walking around!