Hey there, fellow DAE student, puzzle solver, or Unreal enthusiast 👋
Welcome to my Game Engine Fundamentals (Unreal) repository — a project developed during the third semester (2024) at DAE.
This repo contains my Unreal Engine 5 project, created for the Game Engine Fundamentals course.
The assignment was to design an original game prototype inspired by two randomly assigned words — mine were piece elimination and glimpse.
The result is a first-person puzzle game built around logic, timing, and AI control, where the player solves progressively harder rooms by manipulating energy sources, machines, and autonomous units.
📚 Course: Game Engine Fundamentals
🏫 University: Howest University of Applied Sciences - Digital Arts and Entertainment
📍 Location: Kortrijk, Belgium
🗓️ Academic year: 2024–25 | Third semester
🎓 Study load: 6 credits
⏱️ Total study time: 180 hours
- Co-ordinator: Brecht Lecluyse
- Other teaching staff: Emiel De Paepe
- Understands the complete production pipeline of a professional entertainment application.
- Defines and describes different production tasks and their relationships.
- Reflects on received feedback and applies it constructively.
- Divides large tasks into manageable subtasks to meet deadlines effectively.
- Maintains a critical attitude toward both personal and team work, justifying feedback and improvements.
- Describes core principles of game design and game mechanics.
- Translates a concept or idea into a complete end product.
- Uses correct terminology to describe digital assets and their attributes.
- Analyzes and documents a personal visual or design style.
- Selects and applies the appropriate workflow and pipeline for asset creation based on requirements.
- Develops 3D games or applications where elements are correctly positioned in space.
- Uses the game engine effectively to solve specific design or technical problems.
- Utilizes existing frameworks, engines, or programming languages to build interactive experiences.
- Game Mechanics & Prototyping
- Unity 3D Workflow
- Unreal Engine & Blueprints (overview)
- Prefab System
- C# Scripting
- UI / HUD Systems
- Player Feedback and Iteration
game_engine_fundamentals-unreal-1.0.0-windows-x64.zip
This project explored logic-driven puzzle design, interactive systems, and player feedback through Unreal’s Blueprint framework.
The challenge lay in combining visual scripting with coherent gameplay logic — keeping puzzles intuitive yet thought-provoking.
This repository is licensed under the MIT License — feel free to explore, learn, or adapt anything useful.
Made with Unreal Engine 5, logic, and a glimpse of inevitability 🧠
— Ádám