Random events and other game objects have been turned into prefabs for scaling the game further, multiple sinks, souce, conveyer#19
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Added hover labels for identification of sink, events and filters.
Same as title
Added transformation animation to this game. Now the transformer gear will rotate to showcase transformation
…sources, sinks, and conveyor belts, where random events move smoothly and dynamically adapt mid-game. .
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PR needs rebase. DetailsInstructions for interacting with me using PR comments are available here. If you have questions or suggestions related to my behavior, please file an issue against the kubernetes-sigs/prow repository. |
Changes
-I have structured my game using modular, instantiable game objects, including sources that emit random events, sinks that receive them, and multiple conveyor belts. Random event boxes with their textures are spawned randomly and can travel on any available conveyor belt. If a new conveyor belt is added mid-game, events will automatically route to the newly introduced sink once a source is connected. This system ensures flexibility and scalability, allowing me to integrate new elements and mechanics seamlessly while maintaining smooth gameplay.
/kind
Fixes #20
Release Note
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