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42 changes: 42 additions & 0 deletions Scripts/input_handler.gd
Original file line number Diff line number Diff line change
@@ -0,0 +1,42 @@
extends Node



func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed:
match event.keycode:
KEY_R:
_restart_level()
KEY_SPACE:
_start_game()
KEY_ESCAPE:
_quit_game()


func _restart_level() -> void:
print("[InputHandler] Restart pressed")
Level.initialise()
get_tree().reload_current_scene()
ConveyerController.initialise()


func _start_game() -> void:
# Only start if not already started
if not ConveyerController.can_send:
print("[InputHandler] Start pressed (Space)")
Level.initialise()
ConveyerController.can_send = true


func _quit_game() -> void:
print("[InputHandler] Quit pressed (Esc)")

if Level.levelind > 0:

Level.levelind = 0
Level.initialise()
ConveyerController.initialise()
get_tree().change_scene_to_file("res://Scenes/basicEventFlow.tscn")
else:

get_tree().quit()
7 changes: 6 additions & 1 deletion project.godot
Original file line number Diff line number Diff line change
Expand Up @@ -8,18 +8,23 @@

config_version=5

[animation]

compatibility/default_parent_skeleton_in_mesh_instance_3d=true

[application]

config/name="eventing-game"
run/main_scene="res://Scenes/basicEventFlow.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/features=PackedStringArray("4.6", "GL Compatibility")
config/icon="res://icon.svg"

[autoload]

ConveyerController="*res://Scripts/ConveyerController.gd"
Level="*res://Scripts/level.gd"
AudioManager="*res://Scripts/AudioManager.gd"
InputHandler="*res://Scripts/input_handler.gd"

[input]

Expand Down