feat: add pre-level introduction screen for EDA concepts#86
feat: add pre-level introduction screen for EDA concepts#86Tusharjamdade wants to merge 2 commits intoknative-extensions:mainfrom
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Hi @Cali0707, @ankitajana21, and @prajjwalyd, I felt that redirecting users directly to Level 1 might create some confusion, especially for first-time players. This introductory level helps users better understand:
Please let me know if there are any changes you’d like to see, or if any of the information displayed should be updated, I’d be happy to make improvements based on your feedback. Demo video: 2026-02-01.13-49-04.mp4 |
prajjwalyd
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Hi @Tusharjamdade, thanks for contributing! I like where this is going... Some observations:
- use the same light background so that the game theme remains consistent, currently the level looks detached stylistically
ConveyerControllerdoes not havereset_game_statemethod, why is it added there?
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Hi @prajjwalyd, I had previously added a Please take a look! |
Changes
/kind
Fixes #85
Release Note
Currently, players are taken directly into Level 1 without any explanation of the EDA objects used in the game.
This can be confusing for first-time users and learners who are unfamiliar with event-driven systems.
This change introduces a structured onboarding step that helps players understand:
This improves both usability and educational clarity.
Docs