I'm a Backend & Blockchain Engineer passionate about architecting and building scalable, efficient systems from the ground up. My current focus is on deepening my expertise in distributed systems, database internals, and robust software architecture.
-
BlockHorizon (2025) – A Rust-based prototype of the Solana blockchain.
- Implemented a Proof-of-History (PoH) consensus mechanism and a high-throughput transaction processing system.
- Developed stream-based data processing and gRPC-based node communication protocol
- Tech: Rust, Tokio, SHA-256, gRPC, Protocol Buffers
-
Bitcoin Prototype (2025) – A functional analogue of the Bitcoin blockchain.
- Built core components including Proof-of-Work mining, UTXO model, and P2P network communication
- Implemented wallet generation with SECP256k1, Merkle tree construction, and blockchain synchronization
- Tech: Rust, Tokio, SHA-256, gRPC, Protocol Buffers
- Repository will be available for public access in the near future
-
UnrealShooter (2024) – A multiplayer shooter developed in Unreal Engine 5.
- My first dive into game development, focusing on core mechanics, level design, and C++ programming
- Implemented character movement systems, weapon mechanics, and basic AI behavior
- Tech: Unreal Engine 5, C++, Blueprints
Languages: Rust, TypeScript
Blockchain: Web3, Smart Contracts, Cryptography
Backend & Databases: Actix-Web, Tokio, PostgreSQL, SQLx, REST APIs
Tools: Git, VS Code, Vercel
OS: MacOS, Windows, Linux
- Telegram Channel: @kryptonkn – Subscribe for my tech insights and project updates
I'm always open to discussing new opportunities, interesting projects, and tech collaborations.
