Releases: kugelrund/Speed-Outcast
Releases · kugelrund/Speed-Outcast
Version 1.0
Starting with this version, Speed Outcast comes with additional assets. The assets_speedoutcast.pk3 file has to be placed next to the other assetsX.pk3 files in the base directory.
Changes:
- Add "Speedrun" menu as submenu to "Setup" for configuring several speedrunning related settings.
- Add option
cg_drawSpeed
to show speed seperate from strafe helper withcg_drawSpeed
. See documentation for customization options. - Add option
cg_drawJumpHelper
for showing a helper for correctly timing jump release and crouch jumping. See documentation for customization options. - Fix strafe helper flickering on/off while on ground.
- Increase maximum size of configs that can be read from 8kB to 16kB.
Version 0.7
- Fix issue with raw mouse input causing event queue overflows
- Add further customization options for strafe helper:
cg_strafeHelperSpeedX
,strafeHelperColorAccelerating
,strafeHelperColorOptimal
,strafeHelperColorCenterMarker
,strafeHelperColorSpeed
Version 0.6
- Add raw mouse input. Fixes mouse flickering and other stutter issues. Enabled by default. Can be disabled by setting
in_mouse_raw 0
. Only applies after anin_restart
(or after restarting the game)
Version 0.5
- Fix speedrun timer on some maps that end with cutscenes
- Add checkpoint speedrun mode (
sv_speedrunModeCheckpoint
and co.) - Fix
Com_sprintf
overflow warning for some long paths
Version 0.4
- Add cvar
cg_drawSecrets
for showing a tracker for found secrets
Version 0.3
Changes:
- Additional support for speedrun.com leaderboard rules
- New cvar
cg_drawServerFPS
to show current value forsv_fps
- Show timer and FPS by default (
cg_drawTimer 1
andcg_drawFPS 1
) - Set
com_maxfps
default to 125 - Restrictions for modifying
sv_fps
- New cvar
- Fix some crashes:
- Fix crash when loading some save files, possibly related to broken glass
- Fix crash due to faulty sound handling for some movable objects, like the turrets in
ns_hideout
- Fix crash on early
vid_restart
during the dissolve effect at the start of some levels - Fix crash due to empty sound path on early
vid_restart
- Some more that are not easy to describe
- Add ingame timer for speedruns (
cg_drawSpeedrunTotalTimer
andcg_drawSpeedrunLevelTimer
) - Add speed display to strafe helper (
cg_strafeHelperSpeedScale
,cg_strafeHelperSpeedY
) - Add cvar
g_speedFactorLanding
for playing with speed factors on landing. A value of0.5
will obtain Jedi Academy behaviour,1.0
is the original behaviour in Jedi Outcast - Allow using and saving custom saber color with
g_saber_color
- Don't stop background music when using the
soundstop
command - Draw notice when cheats are active
- Fix "flashbangs" in loadings screens
- Increase number of saves in load menu
- Make
doom_shields
seeker drone skip consistent - Make saves compatible with the original game
Version 0.1
- Remove CD check
- Add cvar
cg_drawOverbounceInfo
that enables overbounce prediction. A prediction is made about the probability of an overbounce when dropping onto the surface that the player looks at and drawn on the HUD. G stands for go and means the probability if just walking off the current height. J stands for jump and means the probability if jumping off the current height. - Add cvar
cg_drawStrafeHelper
that enables a tool that helps with strafing. An overlay is drawn on the HUD that displays optimal viewing angles for getting the maximum possible acceleration. Several options are available for configuring the display:cg_strafeHelperCenter
: Whether to center the current look angle in the HUD or notcg_strafeHelperCenterMarker
: Whether to draw a marker for the current look anglecg_strafeHelperHeight
: The vertical height of the displaycg_strafeHelperScale
: The horizontal scaling of the display. A scaling of1
means that the left border of the screen represents the angle-pi
and the right borderpi
cg_strafeHelperY
: The horizontal position of the display,0
being in the center of the screen
Version 0.0
Binaries for original source code with only fixes that were necessary for compilation with Visual Studio 2017.