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Added Tic Tac Toe #4450

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Jun 13, 2024
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28 changes: 28 additions & 0 deletions Games/Tic_tac_toe_responsive/README.md
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# **Game_Name**

Tic Tac Toe

<br>

## **Description 📃**
- Tic Tac Toe is a traditional 2 player game. Where players take turn one by one to mark a cell out of 9


## **functionalities 🎮**
- If a player is able to mark 3 consecutive cells (horizontally/vertically/diagonally) then that player wins the game.
- If no player is able to mark 3 consecutive cells, then the game is a draw

<br>

## **How to play? 🕹️**
- Firstly player X takes turn and clicks on a cell of their choice
- The cell is filled with an X
- Now player O will mark a cell and fills it by a O

<br>

## **Screenshots 📸**

<br>
[image](/Games/Tic_tac_toe_responsive/assets/images/Tic_tac_toe_responsive.png)

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63 changes: 63 additions & 0 deletions Games/Tic_tac_toe_responsive/index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Tic Tac Toe</title>
<link rel="stylesheet" href="style.css">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.0.0/css/all.min.css" integrity="sha512-9usAa10IRO0HhonpyAIVpjrylPvoDwiPUiKdWk5t3PyolY1cOd4DSE0Ga+ri4AuTroPR5aQvXU9xC6qOPnzFeg==" crossorigin="anonymous" referrerpolicy="no-referrer" />

</head>
<body>


<div class="phoneUi">

<div class="notch">
<h3>Tic Tac Toe</h3>
<p>The easiest one</p>
</div>

<div class="screen" >
<div class="screenHeader" >
<div class="greenBars">
<span style="background-color: #EF4F1E;"></span>
</div>

<div class="circleDiv">
<span style=" background-color: #FF8477;" ></span>
<span style=" background-color: #FFC700;" ></span>
<span style=" background-color: #C8B8FF;" ></span>
</div>

</div>

<div class="displayDiv">
<p class="display"></p>
<i class="fa-solid fa-arrow-rotate-left fa-lg" id="restart"></i>
</div>

<div class="content">
<div class="gameBox">
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
</div>
</div>
<footer>
Designed & Developed with ❤️ by <a href="https://github.com/ThisIsSahaj"><span style="color: #f4592a;"><i>This Is Sahaj</i></span></a>
</footer>
</div>

</div>
</body>

<script src="script.js"></script>
</html>
101 changes: 101 additions & 0 deletions Games/Tic_tac_toe_responsive/script.js
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const cells = document.querySelectorAll('.cell');
const display = document.querySelector('.display');
let restart = document.querySelector('#restart');

display.innerText = "X's turn"
let count = 0;
let xTurn;

const winCombinations = [
[0, 1, 2],
[0, 3, 6],
[0, 4, 8],
[1, 4, 7],
[2, 5, 8],
[2, 4, 6],
[3, 4, 5],
[6, 7, 8],
];

const handleClick = (cell) => {
let curCell = cell.target;
count++;

if (xTurn) {
curCell.innerText = 'X';
display.innerText = "O's turn"
xTurn = false;
}
else {
curCell.innerText = 'O';
display.innerText = "X's turn"
xTurn = true;
}

if (count == 9) {
console.log(count);
checkDraw();
return;
}
getWinner();
}

const startGame = () => {
xTurn = true;

cells.forEach((element) => {
element.removeEventListener('click', handleClick);
element.addEventListener('click', handleClick, { once: true } // so that a cell can be clicked only once
)
})
}
startGame();



const showWinner = (winner) => {
display.innerText = `${winner} won 🍾`;
}


const getWinner = () => {

for (let combinations of winCombinations) {

const pos1 = cells[combinations[0]].innerText;
const pos2 = cells[combinations[1]].innerText;
const pos3 = cells[combinations[2]].innerText;

if (pos1 != "", pos2 != "", pos3 != "") {

if (pos1 === pos2 && pos2 === pos3) {
showWinner(pos1);
return true;
}
}

}
return false;
}


const checkDraw = () => {
cells.forEach(cell => {
if (cell.innerText !== "" && !getWinner()) {
display.innerText = "Draw!🤝";
}
})
}

const restartGame = () => {
cells.forEach(cell => {
cell.innerText = "";
count = 0;
display.innerText = "X's turn"
startGame();


})
}

restart.addEventListener('click', restartGame)
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