v2.11.0
Animation edition!
- Thanks to @connieprice there's now facilities for moving animations between models and Diesel's .animation format.
- The GLTF reader now understands GLTF animation to a limited degree.
- A new
<duplicate>
modelscript command can duplicate meshes, optionally changing the material names in the process.
Note that the GLTF reader only understands one animation influencing a given channel of a given object. The supported channels are position and rotation, with linear interpolation.