- Seperate pixel buffer out into its own object
- Fix raycast calculations (in progress)
- Calculate a depth buffer
- Distance fog
- Improve the controls and add mouselook. Handle input better
- Add texture loading with stb_image
- Wall collisions?? :(
- 2D sprite rendering
https://lodev.org/cgtutor/raycasting.html
https://github.com/ckinvents/c-raycaster
Build makefile: cmake -S . -B build.
Build program: make -C build.