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Disable auto_shader
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SamFlt committed Apr 19, 2024
1 parent 64b3f6e commit dcbe0b2
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Showing 2 changed files with 6 additions and 7 deletions.
1 change: 0 additions & 1 deletion modules/ar/src/panda3d-simulator/vpPanda3DBaseRenderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,6 @@ void vpPanda3DBaseRenderer::initFromParent(std::shared_ptr<PandaFramework> frame
void vpPanda3DBaseRenderer::setupScene()
{
m_renderRoot = m_window->get_render().attach_new_node(m_name);
m_renderRoot.set_shader_auto();
}

void vpPanda3DBaseRenderer::setupCamera()
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12 changes: 6 additions & 6 deletions tutorial/ar/tutorial-panda3d-renderer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -73,12 +73,12 @@ int main()

renderer.addNodeToScene(object);

rgbRenderer->getRenderRoot().set_shader_auto(100);
// PT(PointLight) plight = new PointLight("sun");
// plight->set_color(LColor(1.0, 1.0, 1.0, 1));
// NodePath plnp = rgbRenderer->getRenderRoot().attach_new_node(plight);
// plnp.set_pos(0.4, -0.5, 0.1);
// rgbRenderer->getRenderRoot().set_light(plnp);
// rgbRenderer->getRenderRoot().set_shader_auto(100);
PT(PointLight) plight = new PointLight("sun");
plight->set_color(LColor(1.0, 1.0, 1.0, 1));
NodePath plnp = rgbRenderer->getRenderRoot().attach_new_node(plight);
plnp.set_pos(0.4, -0.5, 0.1);
rgbRenderer->getRenderRoot().set_light(plnp);



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