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camera: create in-game cinematic invoker utility
This introduces a utility function for invoking an in-game cinematic to reduce some code repetition.
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Original file line number | Diff line number | Diff line change |
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@@ -1,8 +1,11 @@ | ||
#pragma once | ||
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#include "../items/types.h" | ||
#include "./types.h" | ||
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void Camera_InitialiseCineFrames(int32_t num_frames); | ||
CINE_FRAME *Camera_GetCineFrame(int32_t frame_idx); | ||
CINE_FRAME *Camera_GetCurrentCineFrame(void); | ||
CINE_DATA *Camera_GetCineData(void); | ||
void Camera_InvokeCinematic( | ||
const ITEM *item, int32_t frame_idx, int16_t extra_y_rot); |
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