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tr1/game_draw: reset output water status in cutscenes
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This avoids the last drawn room in cutscenes determining Lara's braid
tinting. This does effectively hard-code Lara to being on land in TR1
cutscenes, but that's OG.

Resolves LostArtefacts#2330.
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lahm86 committed Jan 18, 2025
1 parent 21a371a commit 7f362ff
Showing 1 changed file with 1 addition and 0 deletions.
1 change: 1 addition & 0 deletions src/tr1/game/game/game_draw.c
Original file line number Diff line number Diff line change
Expand Up @@ -54,6 +54,7 @@ void Game_Draw(bool draw_overlay)
Room_DrawSingleRoom(room_num);
}

Output_SetupAboveWater(false);
Lara_Hair_Draw();
Output_FlushTranslucentObjects();
}
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