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Pulling and parsing Bonelab mods from mod.io and providing a repository.json to the game.

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laundmo/bonelab-mod-repo

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bonelab-mod-repo

The source code which powers https://blrepo.laund.moe

Warning Please don't use this to host your own public repository, i don't want the community split and some people to recives fixes later.

Running this

This project uses poetry to run, get it here: https://python-poetry.org/

To run, you need to copy .env-example, rename it to .env and add your mod.io oauth2 credentials: https://docs.mod.io/#authentication

  • importer/json generator code: poetry run start.
  • serve the content locally for testing: poetry run python -m http.server -d ./static
  • continously generate the static content from the templates: poetry run staticjinja watch --outpath=./static

for development i recommend passing onepage=True to await downloader_main() in __main__.py- this will limit the amount of mods fetched from mod.io to a single page (100 mods).

working principle

The importer python code writes mods from mod.io to a sqlite3 db at ./db.sqlite3

It then runs error checks on the database, and finally generates the repository jsons from the database.

todo

Todos are tracked through issues

contributing

Before starting to work on code, please comment on the respective issue or open a new one to let others know that its being worked on. You don't have to wait for a response - it's just for others to see which issues are taken.

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Pulling and parsing Bonelab mods from mod.io and providing a repository.json to the game.

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