A 2D local multiplayer air hockey game with four match modes: highest score, best of score, time limit and endless.
The game is a simple toy project with two purposes: practice 2D game development and kick-start the development of complete games as side projects. I chose a simple game genre intentionally, to ease the development and increase the changes of it making into a complete game.
The game was developed using the Unity game engine. All code and art assets (except for the audio) were created in-house. You can access the project Trello board for its road map and development history.
Use GitHub issues for bug reporting. Please try to be as descriptive as possible when you report a bug. Include which device and OS version the bug was experienced on.
The code is licensed under the MIT license and the assets under the Creative Commons Attribution 4.0 International license.