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@leostera leostera released this 16 Feb 18:48
· 15 commits to main since this release

CHANGES:

0.0.3

Mint Tea

  • Upgrade to Riot 0.0.8 – this release brings stability fixes, performance
    fixes, and includes new microsecond resolution timers.

  • Add better trace logs

  • Make sure we restore and show the cursor on exit

  • Fix bug where alt-screen rendering cleaned extra lines - thanks @jmcavanillas 👏

  • Small doc fixes – thanks @sam-huckaby

Spices

  • Expose color type as Tty.Color.t for more flexibility and supporting fallback
    colors

  • Implement rendering of padding – thanks @wonbyte 🚀

Leaves

  • Add new Virtualized Table component with support for columns and moving a
    cursor around – thanks @sabine 🧡

  • Progress bar now defaults color to gray if the terminal profile isn't
    supported

  • Progress bar now can toggle the percentage number – thanks @wesleimp 🌈

0.0.2

Mint Tea

  • Add support for custom events – any Riot message sent to a Mint Tea app will
    become an Event.Custom msg event, which enables sending data into TUIs from
    other processes.

  • Add key type for key down events – this means we now get better
    discoverability of what key down events we can match on, and its easier to
    keep examples working

  • Capture more key events: arrows (left,down,up,right), backspace, space,
    enter, escape.

  • Move initial_state to the application start invocation – you can now run
    your app with multiple initial states, which makes it ideal for starting apps
    in the middle of other flows, or to test specific scenarios.

  • Fix bug where TTY was not restored from RAW mode during normal shutdown.

  • Now the Event.Frame time event includes the frame time, and all examples
    are updated to work with it.

  • Add new Hide_cursor and Show_cursor commands, and always restore the
    cursor to visible on exit

Leaves

  • New Leaves.Fps to specify a frame rate and cap updates at that rate (Thanks
    to @sabine)

  • New Leaves.Sprite module to create frame-based animations that are ticked
    at a specific frame-rate (Thanks to @sabine)

  • New Leaves.Spinner contains several spinners ready to be used in
    applications (Thanks to @sabine)

  • New Leaves.Text_input field ready to be used in applications (Thanks to
    @lessp_)

  • New Leaves.Cursor that can be used to highlight where the cursor is in a
    given text (Thanks to @nguermond)

  • Reworked Leaves.Progress to support plain and gradient progress bars with
    customizable empty/full/trail characters, and to fit right into the
    make/update/view pattern.

Spices

  • Implemented support for gradients between two RGB colors

Examples

  • New Spinners example showcasing several spinners (Thanks to @sabine)

  • New Emojis game example showcasing a tilemap and moving a player around

  • New Basic example for the README tutorial

  • New Progress bars examples showcasing plain, gradient, and emoji progress bars

  • New Text input field example (Thanks to @lessp_)

  • Updated other examples to use the new progress bars

Docs

  • New tutorial starting from zero and building a small shopping list app
    (Thanks to @metame)

0.0.1

Initial release for the 3 packages.

MintTea

  • Let people create TUI apps using The-Elm-Architecture
  • Introduce basic events for KeyDown, Frame, and Timers
  • Introduce basic commands for setting timers, entering/exiting the AltScreen, exiting, and sequencing commands

Examples

  • Add views example showcasing an application with multiples sections
  • Add altscreen-toggle example to showcase the AltScreen
  • Add fullscreen example with a timer
  • Add stopwatch example
  • Add fps counter example

Spices

  • Introduce color and style
  • Support basic styles (bold, italic, underscore, etc) and layouting (padding)

Leaves

  • Add a Checkbox leaf
  • Add a Progress bar leaf