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Added the term "Quick Menu", and replaced "Big Picture menu" with "Big Picture menu (not to be confused with Steam's Big Picture mode)"

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I don't love the "not to be confused with" bit. If it is confusing, I'd rather drop the "big picture" nomenclature altogether in exchange for "gamepad-friendly interface" or the generic "leanback interface" term.

I'm also not so sure about calling the quick menu a "pause menu." Is that a term that people would be familiar with? Sony calls theirs the "quick menu," too, AFAIK (I think ours predates theirs, though; I believe they first introduced it in 2016, and ours had already existed with that name for a couple of years by then).

Align the descriptions of the F1 and F5 hotkeys with their exact sub-labels as specified in Settings -> Input -> Hotkeys
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davidhedlund commented Nov 27, 2025

Replaced "Quick Menu" and "pause menu" with "Switches the current display between menu and content"

I'm also not so sure about calling the quick menu a "pause menu." Is that a term that people would be familiar with? Sony calls theirs the "quick menu," too, AFAIK (I think ours predates theirs, though; I believe they first introduced it in 2016, and ours had already existed with that name for a couple of years by then).

The Quick Menu documentation lead sentence is: The Quick Menu is effectively RetroArch's pause menu.

However Settings -> Input -> Hotkeys lists

Menu Toggle
Switches the current display between menu and content.

Most likely since F1 (or the assigned hotkey) initially opens the Quick Menu but permits navigation to Main Menu, Settings, and others via the back button.

image

I made a fresh commit to update the documentation with this exact phrasing. Are you ok with it?

Once the (F1) issue has been resolved, I can follow up on the Big Picture term issue.

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davidhedlund commented Dec 8, 2025

The "Big Picture" term issue

I don't love the "not to be confused with" bit. If it is confusing, I'd rather drop the "big picture" nomenclature altogether in exchange for "gamepad-friendly interface" or the generic "leanback interface" term.

Proposed terms

The "gamepad-friendly interface" is a good candidate term in my opinion. Below are sections to optional terms that I suggest.

graphical user interface

What do you think about the idea about simply replacing "Big Picture" with the term "graphical user interface (GUI)"? The GUI is navigated with both gamepads and mouse and keyboard. Also, the graphical user interface (GUI) of RetroArch includes menu drivers such as Ozone, XMB, GLUI, and RGUI. In contrast, the Qt-based desktop menu is tailored for mouse and keyboard input and provides a more traditional desktop application experience. This distinction makes it easy for users to recognize the visual differences between the two interfaces.

main interface

Or "main interface"; it is a clear and accurate term for RetroArch's primary menu system, especially since it offers more options and features than the Desktop mode as described in the the dialogue window:

Image

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