Godot Sandbox Pre-Release
Pre-release
Pre-release
This release implements basic sandboxed C++ for the purposes of modding.
What's Changed
- Updated submodule libriscv by @fire in #2
- Add a github action. by @fire in #4
- Use godot engine name property. by @fire in #3
- Update libriscv for mac support. by @fire in #6
- Streamline the github actions configuration by @fire in #7
- Update godot to 4.2 godot-cpp and macos fixes by @fire in #9
- Mingw windows by @fire in #10
- Refactor actions. by @fire in #11
- Try to make godot-riscv work on windows. by @fire in #13
- add build system to build all supported platforms by @Ughuuu in #14
- Implement support for PACKED_BYTE_ARRAY by @fwsGonzo in #16
- Create resource loader for .elf by @Ughuuu in #18
- Use fast-path threaded dispatch for most platforms by @fwsGonzo in #19
Full Changelog: https://github.com/libriscv/godot-sandbox/commits/v0.1