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* disconnect support * Fix name * To handle better connection and disconnection from room * change to avoid using of Coroutines, using async methods instead * async OnAudioRead * Cleaning logs * Cancel tokens * Cancel token * remove Task.Run, since usually SendRequest is called from other task * getting rid of use YieldInstruction * adding audio filter in main thread * passing CancellationToken instead of CancellationTokenSource * added check for cancellation at beginning * Cleaning handles * fix await * remove cruft * Cancellation token cleanup * Factory async method * basic handling of remaining events * more async * wip * Compile pass * formatting * fix pending check * revert async changes * prep audio filter for threads * loggin * logs to debug publishing track * minor cleanup * added some methods to handle localtrack and SetSubscribed, Clenaing code * Cleaning up * fixes for yield instructions * macro for verbose logs * Audio data and pointer fix Still says samplerate and num of channels are incorrect * remove possibility of null * todo ref buffering * minor cleanup * cruft * todo object pooling * remove redundant Task usages on separated threads --------- Co-authored-by: cdga777 <cdga777@gmail.com> Co-authored-by: nickkhalow <nickhalow@gmail.com>
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Original file line number | Diff line number | Diff line change |
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using System.Diagnostics; | ||
using UnityEngine; | ||
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namespace LiveKit.Internal | ||
{ | ||
internal static class Constants | ||
{ | ||
internal const int TASK_DELAY = 5; | ||
} | ||
} |
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