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Andrew Xue edited this page Oct 1, 2017 · 2 revisions

An act is an event that can occur during a cutscene. For example, if a character were to say something in a textbox, that would be a single act. Acts can be strung together using ActUtil.SetupScene to create an entire cutscene. Useful for adding plot to the game. Probably the most common thing to do is stringing together multiple TextActs to present a dialogue between characters.

Why is Act named Act instead of Event? That's because Event was already taken.

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