In this tutorial repository and accompanying video learn how to implement a framework to manage animations between scenes. You'll learn how to use the SceneManager to asynchronously load scenes to get a lower amount of stutter when loading larger scenes. You'll also learn how to create ScriptableObject configurations for different animation transitions between the scenes to unlock limitless potential in your scene transition effects!
This repository mainly involves the SceneTransitioner
which simply wraps the SceneManager
and provides transitions as defined as concrete implementations of AbstractSceneTransitionScriptableObject
.
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- Requires Unity 2021.3 LTS or higher.