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FBX Territory export for FFXIV

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⚠️⚠️WARNING WARNING WARNING ⚠️⚠️

This project is DISCONTINUED. No support will be provided. No bugs will be fixed. No questions will be answered.

This is NOT due to lack of interest, this is due to a technical limitation.

Microsoft has essentially sunset support for C++/CLI past .NET Framework and the XIV development community has moved on from Framework for years now.

There is practically no way to continue development on this project in its current state. I will not be rewriting it.

ZoneFbx

ZoneFbx is a driver program and small C++/CLI library utilizing the FBX SDK to export FFXIV zones to FBX format, complete with textures and proper hierarchy/object grouping.

If normal maps look weird in Blender, which they will, set the Normal node to sRGB color space, and set the Normal/Map to World Space.

Usage

https://streamable.com/tjg45n

  • download the file
  • extract the file
  • shift click on empty space in the folder
  • click Open Powershell Window Here
  • enter ".\zonefbx.exe", the path to your XIV install, the path to the zone you want to extract (in the video i grab it from godbert), and the path you want the FBX to be saved to, in the exact format the video does it. when stuff is filled in automatically, that's me pressing "tab" - you don't have to type the full thing, only enough for windows to fill the rest in
  • press enter
  • import into blender!

note: the program is really bad with slashes and spaces in file paths, type it exactly like the video