Constructive Solid Geometry for three.js, ES6 + BufferGeometry.
Note: I have stopped working on this for now and there are bugs, although it should work for simple shapes.
Run npm install
then npm start
To view the demo, direct your browser to http://127.0.0.1:8080/demo/tests/index.html
const box = new Mesh(new BoxBufferGeometry(0.2, 0.2, 1), material);
box.position.set(0.1, 0.1, 0);
const sphere = new Mesh(new SphereBufferGeometry(0.1), material);
sphere.position.set(0, 0, -0.3);
const sphereB = sphere.clone();
sphereB.position.set(0, 0, 0.3);
const csg = new CSG();
csg.subtract([box, sphere, sphereB]);
// csg.union([box, sphere, sphereB]);
// csg.intersect([box, sphere]);
const resultMesh = csg.toMesh();
- Only the material from the first mesh is used.
- Vertex colors are ignored.
- Make it faster!!
http://evanw.github.io/csg.js/docs
https://github.com/jscad/csg.js
http://sandervanrossen.blogspot.com/2010/05/csg-operations.html