Skip to content

v0.1.5.2

Compare
Choose a tag to compare
@LT-Rascek LT-Rascek released this 27 Oct 20:26
· 2 commits to master since this release
7bf8a1c

General:

  • Updated the mod to Vanilla 1.13.2

Major Changes:

  • Complete overhaul of governments and related mechanics in light of 1.13.0 features

  • Created "Eranian Dynastic" and "Roman Dynastic" to replace Eranshar and Bureaucratic/Gubernatorial governments

    • The dynastic term is to inform players that it has mostly feudal-type inheritance mechanics
    • Created notion of "Centralized Governments" for features in common in Iranian, Indian, and Roman governments
  • Governments:

    • General:
      • Government flags overhauled for greater clarity
    • Tribal Government:
      • Tribal vassals get a -10 opinion of nomads, others get a -25 opinion
    • High Tribal Government:
      • High Tribal obligations now scale 11% for levies and taxes for each level of fame
      • High Tribal Organization has modified opinions
    • Pre-Feudal Government:
      • Pre-Feudal Authority 3 now makes vassal refusal a crime
    • Rajamandala Government
      • Can now grant baronies to non-family members, but counties and higher must go to family members if possible
      • Cannot use the County View to grant titles, given the difficulties in building the necessary triggers in the GUI
      • Civil Service flag explicitly marks landed vassals as unemployable as councillors
    • Iranian Dynastic Government
      • Removed Republican tax & levy buff from Eranshar Government
      • Kingdoms of vassals revert to the top liege upon death, and duchies and counties not in the same duchy as the vassal capital revert to the top liege on death
      • Secular Authority is now consistent across the realm, like Vanilla "Imperial Bureaucracy"
      • Clerical Influence overhauled
        • Modified piety cost to decrease Clerical Influence
        • High levels do not enable temporal condemnation anymore
        • Does not interface directly with Zoroastrianism anymore; instead applies directly to court chaplain rules for that polity
        • Applies throughout the hierarchy like Vanilla "Imperial Bureaucracy"
      • Gets a Vizerate (the Framadar being the inspiration for the later Islamic Vizerate); therefore, does not get Co-Monarchy
      • Uses Tax Jurisdictions with a few non-basic jurisdictions
        • Wuzurgan for powerful or well-established families of the same religion as the ruler
          • Liege gets increased domain limit, tyranny gain, legitimacy, vassal limit, and renown; and decreased prestige and enemy hostile scheme success
          • Vassals get increased prestige, domain limit, owned hostile scheme success chance, and liege opinion, and cannot join the dissolution faction
          • If you can have this tax decree, your Chancellor, Steward, Marshall, and Spymaster must be from these vassals
          • It is always tyrannical to revoke Wuzurgan titles (scaling inversely with Secular Authority), but having a title revocation reason halves the tyranny
        • Deqhan available with the new Deqhan Innovation for the growth of smallholders
          • Increases taxes and decreases levies provided
          • Increases liege prestige per month
          • Increase vassal prestige gain and development
    • Roman Dynastic Government
      • Only applicable to Kingdoms and Empires
      • Merge of Bureaucratic and Gubernatorial governments
      • Kingdoms of vassals revert to the top liege upon death, and duchies and counties not in the same duchy as the vassal capital revert to the top liege on death
      • Tyranny-free revocation of titles not in the same duchy as the vassal capital
      • Dissolution and Independence factions invalid when your liege shares this government type with you
    • Sub-Roman Dynastic
      • Uses the same Authority laws as Roman Dynastic government
      • The character modifiers implicit in Roman Dynastic are tied to the Sub-Roman Taxation law
      • Become Roman Dynastic if vassalized by a Roman Dynastic ruler
      • Eventually changes into Clan or Feudal governments

Minor Changes:

  • Removed old Succession Expanded Co-Emperors in light of Vanilla Diarchy changes
  • As Asoristan was the core of Sassanian power, made all non-tribals in the region Iranian Dynastic with religious protection
  • Orestes gets the "Power Behind the Throne" trait preventing him from inheriting titles
  • Romulus Augustulus' regency starts entrenched at 50 instead of firing one day later
  • Roman, Sub-Roman, and Iranian governments use special election laws automatically at title creation
  • "Independent Marauders" now tweaks vassal opinion so that direct vassals have a -20 opinion, but same culture vassals have a +20 opinion
  • Tax Revolt faction has been removed in line with government overhaul
  • All governments now have liberty factions as applicable
  • Added "Roads to Power" buildings to game history
  • Added the WtWSMS Soundtrack to the music player
  • Various other minor cleanups

Culture:

  • Renamed "Medio-Persian Traditions" to the more inclusive "Eranian Traditions"
  • Updated some culture tradition graphics
  • Updated some faith icons, courtesy of "Faith Icon Collection" on Steam
  • "Eranian Traditions" no longer block dissolution factions against the Persian Empire
  • Remove "Romano-Frankish" culture, as it is a poor fit for the CK3 culture system
  • Disabled "Indomitable Azatani" from selection, folded its effects into "Highland Cavalry" and "Armenian Traditions"
    • Those effects require Roads to Power DLC and both Roads to Power DLC and Royal Court DLC to get the special effects
  • Culture Changes:
    • Armenian:
      • Removed "Highland Warriors", Added "Highland Cavalry"

Bug Fixes:

  • Fixed some missing language colors
  • Roman Empire should show up in the Senate window now
  • Fixed Sea showing up as plains in the Terrain GUI window