- Add the Prefab Collider Generator Script onto any gameobject
- Change the target GameObject if needed
- Select the generation mode : From
Meshes
/Colliders
/Transforms
, depending on you needs - Click on
Generate Collider
- Click
Clear Duplicate Colliders
to remove unnecessary box colliders from the target GameObject - Click "Assign Self" to force self assigning (The script normally does it automatically upon enabling)