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Releases: lucasluqui/KnightLauncher

Knight Launcher 2.0.23

15 Nov 15:04
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  • Fixed a NullPointerException when trying to run any of the spiralview managed editors for official servers.
  • Correctly display whether we're using spiralview or editors from third parties.

Knight Launcher 2.0.22

15 Nov 03:55
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  • Added editors support for third party servers.
  • Added some changes to desktop shortcut creation on Linux (thanks @quardbreak).
  • Fixed an issue where desktop shortcuts on Linux would sometimes fail to display an icon.
  • Potentially fixed an issue where the Windows Java VM would be incorrectly prioritized when playing on Linux.
  • Updated spiralview.
  • Updated credits.
  • Localization updates.

Knight Launcher 2.0.21

14 Oct 16:07
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  • Added a button to toggle animated banners off.

Knight Launcher 2.0.20

07 Oct 23:09
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  • Added support for animated banner images.
  • Added a message to the progress bar to indicate when the base bundle is being regenerated after a third party server update.
  • The "Play" button will now indicate whether an install or update is required beforehand.
  • Editors button on the side pane is no longer visible when a third party server is selected.
  • Platform settings are no longer visible when a third party server is selected.
  • Discord RPC settings are no longer visible when a third party server is selected.
  • Fixed an error where the base bundle wouldn't be updated after a third party server finished updating.
  • Minor UI updates.

Knight Launcher 2.0.19

05 Oct 01:07
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  • Fixed an error whereby the game setting "Disable Explicit GC" would get reset when switching between servers.

Knight Launcher 2.0.18

04 Oct 19:57
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  • Fixed some minor issues with the previous release.

Knight Launcher 2.0.17

04 Oct 19:35
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  • Added modding support for third party servers.
  • Game settings such as allocated memory, garbage collector, etc. are now stored individually per server.

Knight Launcher 2.0.16

28 Sep 02:15
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  • Added support for Modpacks.

Modpacks:

  • Allows you to deliver multiple Resource mods (.zip) as one single .modpack compressed file.
  • Will always be loaded before any other Resource mod.
  • Mod information is declared through mod.json like any other mod type.

For modders:

  • Some mods (like FPS+, for example) are big enough to benefit from the modularization Modpacks will now allow, and will also be made top-priority to KL's mod loader, making them the first to get mounted in.
  • To construct your Modpack you'll have to create an empty .zip file, rename it to change the extension from .zip to .modpack, and then use any zip editor to drop your mods' .zip files into it.
  • The mods inside a Modpack are still loaded in alphabetical order just like Resource mods usually do.
  • For the time being Modpacks cannot contain Code mods.

Knight Launcher 2.0.15

26 Sep 23:30
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Spiralview:

  • Fixed an error when trying to export some scenes due to ActionDesc$PointOfInterest being non-exportable.

Knight Launcher 2.0.14

25 Sep 00:41
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This release actually does what the previous one should've.