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Fix bug when no uncovered neighbors are avaiable and let rewarded hints match expected value #484
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What if we always round up instead of add randomness?
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I would say this would lead to essentially the same problem, but with an additional hint unless
q*M
is an integer.The szenario is that people subsequently increase mines to increase difficulty. But difficulty increases disproportionally stronger when adding mines because the number of rewarded hints does not increase with the number of mines.
Any reason why you would like to avoid randomness? Note that the randomness only affects the
+1
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An alternative idea would be to store the number of hints internally as a double, and only display it as an int. Then
calcRewardHints()
could simply returnrewardedHints
directly withouttoInt()
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Ok! Makes sense.