This repository is an official implementation of RecurrentBEV. It is built based on MMDetection3D.
Backbone | Img Size | Pretrain | NDS | mAP | Config | Download |
---|---|---|---|---|---|---|
Res50 | 256x704 | ImageNet | 54.9 | 44.5 | config | model |
Res101 | 512x1408 | ImageNet | 59.9 | 50.9 | config | - |
Res101 | 512x1408 | NuImages | 61.2 | 52.8 | config | model |
Backbone | Img Size | Pretrain | NDS | mAP | Config | Download |
---|---|---|---|---|---|---|
V2-99 | 640x1600 | DD3D | 65.1 | 57.3 | config | model |
ConvNeXt-B | 640x1600 | COCO | 65.1 | 57.4 | config | - |
The below table shows end-to-end FPS (Frames Per Second) of RecurrentBEV measured with a single RTX-3090.
Method | Pytorch-FP32 | TensorRT-FP32 | TensorRT-FP16 | TensorRT-INT8 |
---|---|---|---|---|
RecurrentBEV | 25.6 | 46.3 | 129.3 | 234.8 |
StreamPETR | 26.7 | 53.9 | 134.6 | 167.4 |
Please follow our documentation step by step. If you like our work, please recommend it to your colleagues and friends.
- RecurretBEV code
- Visualization
- Convert to TRT model
- TensorRT inference
We thank these great works and open-source codebases:
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