Skulltooth 2 Forcecrusher
The spiritual successor to Skulltooth. Yet another back to the drawing board moment.
Skulltooth failed when my rather naive implementation of ECS proved incapable of handling saving & loading without a serious refactor. Uninterested in going further down that road I have decided to try again - following the same general outline as Skulltooth - but with miniplex.
If I can get state working with saving, loading, and multiple maps - I think I'll finally be in a place to just keep going on the same project.
🤞