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Skulltooth 2 Forcecrusher

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The spiritual successor to Skulltooth. Yet another back to the drawing board moment.

Skulltooth failed when my rather naive implementation of ECS proved incapable of handling saving & loading without a serious refactor. Uninterested in going further down that road I have decided to try again - following the same general outline as Skulltooth - but with miniplex.

If I can get state working with saving, loading, and multiple maps - I think I'll finally be in a place to just keep going on the same project.

🤞

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