-
Notifications
You must be signed in to change notification settings - Fork 5
Deep dive into VolumetricCloudsForO3DE for Graphics Engineers
lumbermixalot edited this page Apr 20, 2024
·
5 revisions
Before describing how does the VolumetricClouds Gem work, it's important to highlight the reference material I used to architect and implement a solution for volumetric cloudscape rendering:
Reference Material And Papers.
The following picture summarizes, in terms of passes, how clouds are rendered each frame: