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Run LittlevGL via PlatformIO

CI

This demo should help you to organize your project with awesome PlatformIO IDE.

  1. It automates installing everything - just open folder with this project in vscode, and agree to install all it offers.
  2. It contains working LVGL demo, runnable on both bare metal and PC.
  3. It has example, how to configure PlatomIO.

How to install & use demo

Install Visual Studio Code

https://code.visualstudio.com/ - follow instructions there, if you don't have vscode yet.

Install SDL drivers

Linux (Ubuntu, Debian, ...)

Use one of options below:

# 64 bits
sudo apt-get install libsdl2-dev
# 32 bits
sudo apt-get install gcc-multilib g++-multilib libsdl2-dev:i386

Note:

  • Use 32-bits build for more correct memory stat info.
  • If you have conflicts on libsdl2-dev:i386 install, remove 64-bits version and dependencies first.

MacOS

Use Homebrew:

brew install sdl2

Note: On MacOS you need to include (uncomment in provided example platformio.ini file) these lines in your platformio.ini file to import the drivers:

  ; SDL2 includes
  !find /opt/homebrew/Cellar/sdl2 -name "include" | sed "s/^/-I /"
  !find /opt/homebrew/Cellar/sdl2 -name "libSDL2.a" | xargs dirname | sed "s/^/-L /"

If you get the following error on M-chip Mac with VSCode, you can add -arch arm64 to build_flags in platformio.ini or just run pio run -e emulator_64bits -t execute in the system Python environment. (pio should be installed in system Python first).

ld: warning: ignoring file '/opt/homebrew/Cellar/sdl2/2.30.1/lib/libSDL2-2.0.0.dylib': found architecture 'arm64', required architecture 'x86_64'
ld: Undefined symbols:
  _SDL_CreateRenderer, referenced from:
      _window_create in sdl.o
...

Windows

Use MSYS2

pacman -S mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2

Add the path to your Mingw-w64 bin folder to the Windows PATH environment variable (usually C:\msys64\mingw64\bin). See instruction, 4.

ESP32

This project uses the Arduino framework and the LovyanGFX library for display drivers.

For Existing Display Configurations

  1. Ensure the selected display configuration matches your hardware.
  2. Open the hal/esp32/app_hal.cpp file.
    • Include the appropriate .hpp file for your display.
    • Ensure only one display configuration is uncommented at a time.
  3. Verify that the platformio.ini file matches the board settings.
    • Recommended settings can be found in the corresponding .hpp file.

Adding New Display Configurations

  1. Create a new file under hal/esp32/displays/.
    • Name it lgfx_{board_name}.hpp, replacing {board_name} with your board's name.
  2. Add the new .hpp file to the hal/esp32/app_hal.cpp file and ensure it's included correctly.
  3. In the newly created .hpp file, include the recommended board configuration for reference.

Make sure to test your setup to confirm compatibility.

Install flasher drivers (optional)

If you plan to upload firmware & debug hardware, read notes in PlatformIO install docs.

Build/Run

  1. Clone this repository or download as zip.
  2. In vscode, open folder via File -> Open Folder... menu.
    • If you do it first time - agree, when it suggests to install PlatformIO plugin, and wait when PlatformIO then install build tools and package dependencies.

To build/execute, on PlafomIO tab expand desired env and click target:

Note, for emulator env upload also executes compiled binary.

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PlatformIO project example for LVGL

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