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- 移除 ButtonSelectorModal,改用下拉框方式选择按钮 - 更新 BindingTableCell 支持下拉框交互 - 调整 ModSettingsController 的绑定逻辑 - 更新 .gitignore 排除开发相关目录
- Fixed manifest.json path in GitHub Actions workflow (was missing one level of KeyRemapper directory) - Cleaned up XML formatting in KeyRemapper.csproj file - The build should now succeed on GitHub Actions 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
- Added explicit mscorlib reference to fix System.Nullable.GetValueOrDefault missing error - Added HintPath for System and System.Core references - Fixed manifest.json path in GitHub Actions workflow (removed duplicate KeyRemapper directory) These changes should resolve both the compilation errors and path issues in CI/CD pipeline. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
- Changed nullable value type comparisons to use explicit HasValue and Value properties - Avoids implicit GetValueOrDefault() calls that fail in Linux/Mono build environment - This issue has been present since the GetAvailableButtons method was introduced - Local Windows builds work fine but GitHub Actions Ubuntu builds were failing The fix changes: - `currentButton == null` to `\!currentButton.HasValue` - `b \!= currentButton` to `b \!= currentButton.Value` - `currentButton == b` to `currentButton.HasValue && currentButton.Value == b` This should finally resolve the CS0656 compilation error in CI/CD pipeline. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
Preparing for v0.2.0 release with UI improvements 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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Summary
Changes
This PR adds a full user interface for configuring button mappings directly in-game, eliminating the need to manually edit configuration files.
Features
Technical Improvements
Test Plan
🤖 Generated with Claude Code