Releases: m1daz/BlockForceLauncher
0.0.3.8
Additions
Added Defusal Mode
Added Hitmarkers
Implemented Base Lightmaps for all maps
Added Coding ability to spectate players
Added/Tested AI Bots for a upcoming singleplayer mode
Changes
Changed movement values to make defusal more competitive.
Fixes
Fixed joystick issues on mobile
Fixed Damage Multiplier Bugs (decimal health values)
Fixed Reset Controls not working properly
overall 0.0.3.8 mainly focused on defusal mode, so you won't see many changes in other areas as defusal mode took most of the time
0.0.3.8-b1
Added Hitmarkers
Fixed Joystick bugs from last version
Added Defusal Gamemode
^ Above is just a quick summary I made
0.0.3.7
CHANGELOG
- Added Clientside Anticheat to prevent cheaters from modifying game values
- Added a Serverside anticheat, named cateye, to act as a final barrier against cheaters, mostly no way to get past it. Done by processing ticks & hella lots of math
- Added Seperate "Music" Audio Bus
- Changed Game's Soundtrack to SaCuber's (tysm sacuber) Block Force soundtrack remaster
- Made Mouse Sensitivity values more meaningful (25% rather than 0.05)
- Added Music Volume Slider
- Updated Assault Fire Sound (Thank you Alcinoos)
- Updated CZ-805 Fire Sound (Thank you Alcinoos)
- Added In-Scope sensitivity slider
- Patched bug with chat that allowed you to move while dead
- Added Loading screens to stuff that requires data to load (Ex: Shop, Logging in)
- Updated Pause menu with a new UI that implements our new "UI Style" (the blur background) and also makes the UI layout more beautiful and more accessible on both PC and Mobile
- Updated Team and Pause UI for Team Deathmatch & Deathmatch. Made backgrounds follow new UI style, Made team deathmatch use checkboxes, allowed for PC to choose teams via pressing 1 or 2 on keyboard
- Updated Login UI, made a seperate register window and a seperate login window
- Created button customizability and scaling (For all gameplay related buttons, you can now change them, move them around and scale them)
- Fixed Pause Menu's relocking cursor issues
- Added Collision Hitboxes..... Know you wanted this matt...
- Added Damage Multipliers (Headshot does 1.25x, etc)
- Remastered Serverlist UI
- Fixed Griddy & overall emoting functionality
- Added Discord button on mobile to promote our discord server ingame
- Updated Main Menu's rotation amounts due to dizzyness reports
- Removed Background Dimming on Chat UI
- Changed Dimming on Pause Menu
- Tweaked Background Dimming on report a bug menu
- Tweaked Settings UI for ingame uses
- Added Tab pause menu (For PC)
SERVER SECURITY
- Added Serverside "CatEye" Anticheat
- Worked a lot on adding math libraries and detections serverside, lag shouldn't impact detections unless there is severe packet loss, so detections should be fairly accurate.
- Detections will not immediately kick you, rather it resets your positions to what the server thinks is appropriate (rubber banding) and also raised kick limit to 16 detected offenses to prevent laggy players from getting kicked.
- Server will not ban you upon too many detections anymore, only if they are client side detections as its impossible for them to be false positive
rpc-test
0.0.3.7-b2
CHANGELOG
Server:
- Added CatEye AntiCheat
- Made AntiCheat process each tick second to check for malignant activity
- Made AntiCheat also debug and process some sent client values (mainly velocity values, not changeable by the client or else they would break the game)
- Made Banning & Kick Systems
Client:
- New Pause Menu UI
- Added Loading screens to stuff that takes even a second to load for a smoother experience
- Added "WatchDog" anticheat, communicates with CatEye.
- Added Variable protection via watchdog anticheat
- Added Checks for external malignant applications via WatchDog AC
- Added Ban System and Kick System from servers
- Added Position overrides so the server can override the local client's position
TL;DR: Lots of AntiCheat related changes to prevent cheating. I take cheating seriously on our game, so in the past 2 days, I dedicated myself to writing the best anticheat library I could with few false positives and many cheater detections.
0.0.3.6
Additions
Added Discord Rich Presence
Added new map 'Floating City'
Added new weapon 'CZ-805' (Credit: Allaire5900)
Added Levels & Levelling systems
Added currency & ability to purchase weapons
Made killfeed visible when dead
Implemented a "suicide" mechanic for a player, for example: usable in floating city when falling under map
Added chat notifications
Changes
Fixed Scope on Fire Issues
Fixed pressing escape on settings not hiding settings, but only un-pausing game
Fixed mouse sensitivity not applying in-game, only when rejoining
Fixed wounded screen being bugged and not showing
Fixed bug with switching weapons causing increased fire rate (Primarily visible on snipers)
Performance Changes
Fixed lighting on dust, made easier for some phones to run
Fixed project settings to lower quality of overall game for weaker phones
Added 'Ultra-Performance' modes to allow for literally a guarantee of 60+ fps
P.S.
Thank you guys for your support, it truly helps and motivates me to do better with this game than even JoyDo & Riovox ever could.
Remember to join our discord server, if you are seeing this off someone else's video:
https://discord.gg/fw6seyjp
0.0.3.7-b1
Changed UI for shop, serverlist, settings menu, login, register and launch.
Added Scope Sensitivity feature
Made (or atleast it should) start with the size of your monitor's resolution.
Changed Soundtrack to Sacuber's new remaster.
Changed/Fixed Assault Fire sound (Thanks to Alcinoos)
Changed CZ805 Fire Sound (Thanks to Alcinoos)
Made Mouse Sensitivity values more reasonable
Tweaked Arrangement & Style of setting menu
More can be found in the actual game.
0.0.3.6-iosSignTest
0.0.3.6-iOS-Sign Update current-release
0.0.3.6-b2
changelog on final release
0.0.3.6-b1
changelog will be made in final release