Releases: m1daz/BlockForceLauncher
0.4.0.1-b2
0.4.0.1-Beta2 Update current-beta
0.4.0.1-b1
Additions
- Added DSR
- Added 3 skins to DSR
- Added HK416
0.4.0
Block Source 0.4.0 Alpha Release
After a very long time, our long-awaited alpha release has finally happened
Changes
- Changed Pistol animations for Deagle & M1911
- Changed Chat UI Button
- Changed Serverlist Layout
- Changed Main Menu Layout
- Changed UI Theme
- Updated Blue Team/Red Team win Announcements
- Revamped Settings Menu
- New Logo & Game Name
- New Healthbox Textures
- Repositioned InGame UI
- Balanced weapons
- New Nametags that show only when hovering over plays
- Changed gravity and movement
- Tweaked UIs for Inventory/Shop
Additions
- New BakedLightMaps for Knife & Warehouse
- UI Safe Areas to make UI on mobile phones with notches better supported
- Headers to pages in game (Serverlist, Create Server, inventory, etc)
- Text Wrapping to chat
- Added purchasing overlay to prevent buying something twice
- Added more WatchDog protections
- Added Sound when switching weapons
- Added checks to prevent black skins from displaying
- Added new nametag support for deathmatch
- Added async skin loading support
- Added Dynamic Loading for maps
- Added back button to login and register pages
- Added server preview (showcases server map, etc when highlighting over server)
Fixes
- Fixed AutoScale Bugs
- Made weapon code cleaner
- Fixed bugs with nametags being jittery
- Fixed bugs with unequipping weapons
- Fixed issue with currency scaling
- Fixed old bugs with jittery nametags
- Fixed emoting code
- Updated & cleaned up player.gd animations code
- Fixed bugs with weapons not showing up on mobile platforms
- Fixed issues with players being stuck in one another
- Fixed scaling issue with currency
- Fixed issues with chat scrolling
- Fixed issues with team menu not showing player in team menu unless they spawned in
0.4.0-rc1
Block Source
Changes for Pre-Release 0.4.0
Server
- Updated Deathmatch code due to serverside error with skins preventing servers from starting
Client
- Updated Settings UI to finally revamp that god awful screen with stuff plastered on it
- Redid UI theme slightly to remove outline on buttons
- Partially fixed a few UI related bugs
0.4.0-b3
Block Source
A remaster of Block Force.
Changes
- Added BakedLightmaps to Warehouse
- Added BakedLightmaps to Knife Factory
- Added new ContentMarginShift changes
- Visible Bomb Site identifiers for new players on Defusal mode
Fixes
- Fixed Gamebreaking bug with Defusal Mode
- Fixed WatchDog Anticheat for Non-launcher users to not prevent game from not launching
- Fixed Bug where names wouldn't display on team menu unless they spawned in
- Improved Collisions
0.4.0-b2
Block Force is now Block Source
With our last release, I developed a new UI layout and also designed new Themes and buttons. In this update, I improved upon that original concept by making sure that UIs are onpar now with the original goal, and by also making sure that ContentSafeArea is now implemented so that content won't be covered up by any type of phone notch anymore.
However, Please make sure you do understand that this is a beta-version of such system. I do not know if it will function correctly, thus feedback is helpful. Please make sure to let me know of any bugs you experience in this version, as bug fixes were also included to fix things such as the weapon switching audio bug where it would play globally.
Thank you for your understanding and I hope you enjoy this second beta!
0.4.0-b1
Block Force is now Block Source
For 0.4.0's first beta, I decided to work hard this weekend to bring quality upgrades.
These upgrades are mainly UI based (to look more normal and also be appstore quality), and there were also many bug fixes to make the game more stable for an app store release.
In this release, we include:
- New UIs
- New Themes for UIs
- New Serverlist
- Repositioned Buttons and layouts for mobile
- Shop bugfixes (primarily purchasing)
- Code beautifying
- Performance Improvements
- New chat text wrapping
- New Logo & Game Textures
- Tweaked Movement
0.0.3.9
Additions
- Added custom player skins
- Added Ability to copy skin ids by clicking on the skin id label
- Added Custom Skins for weapons, currently only AWP
- Added occlusions on player code; basically things that require any bit of performance and don't impact gameplay are stopped when they player isn't visible in the screen, setting teams, nametags, etc, don't run unless the player is visible in your camera frame.
- Added a display for the amount of coins one has in the shop menu
- Added the ability to unequip weapons, you must have atleast one weapon equipped.
- Added dynamic loading with maps
- Made custom skin display on main menu
- Added weapon sway
- Added movement animations to make the game feel less static
- Added Optional ads to support development and to help upkeep servers (They are still being worked on, don't watch until further testing (Android Only)
- Made Gems be awarded per level (10 per level)
- Added the AWP "Fade" skin (based on CS:GO's AWP Fade)
Fixes
- Fix for jump walking, rather than blowing your ears with the sound, it now shows the animation, but does not play a sound while jumping.
- Fixed de_dust's issue with planting after creating a new map instance. If you would like to know why this was occuring, basically: The old map had the actual bomb areas, but after dust was re-designed, A new map was created, without those bomb plant areas. They were re-implemented and it is completely on me for missing them.
- Fixed issues with profile information loading on the main menu after the load screen ended
- Fixed bug with switching from machine to sniper if you didn't have a rifle equipped
- Fixed bugs with having smaller spread on first bullet, made it have proper functionality.
- Fixed player movement values to fix the new stairs bug
Performance Improvements
- Added bakedlightmaps to dust
- Attempted to bake light for shipment, new weird lighting, but test performance.
- new code refactoring to heavily improve performance per player join
- Added new performance improvements by removing Node's from the Player Scene if the player is not a controllable instance (i.e. - localplayer)
- Made animations be processed by the physics loop, rather than per frame (should improve fps)
- Cleaned up main tick loop to impove frames per second, made code cleaner and make code such as weapon switching not run 10,000 times per second to attempt to somewhat revive performance.
0.0.3.9-b2
Added Ability to copy skin ids by clicking on the skin id label
Added new performance improvements by removing Node's from the Player Scene if the player is not a controllable instance (i.e. localplayer)
Added new code refactoring to heavily improve performance per player join
Attempted to bake light for shipment, new weird lighting, but test performance.
Added Fix for jump walking, rather than blowing your ears with the sound, it now shows the animation, but does not play a sound while jumping.
Fixed de_dust's issue with planting after creating a new map instance. If you would like to know why this was occuring, basically: The old map had the actual bomb areas, but after dust was re-designed, A new map was created, without those bomb plant areas. They were re-implemented and it is completely on me for missing them.
Added occlusions on player code; basically things that require any bit of performance and don't impact gameplay are stopped when they player isn't visible in the screen, setting teams, nametags, etc, don't run unless the player is visible in your camera frame.
WatchDog is now also re-enabled for this release after a few bugs with the previous.