0.0.3.9-b2
Pre-releaseAdded Ability to copy skin ids by clicking on the skin id label
Added new performance improvements by removing Node's from the Player Scene if the player is not a controllable instance (i.e. localplayer)
Added new code refactoring to heavily improve performance per player join
Attempted to bake light for shipment, new weird lighting, but test performance.
Added Fix for jump walking, rather than blowing your ears with the sound, it now shows the animation, but does not play a sound while jumping.
Fixed de_dust's issue with planting after creating a new map instance. If you would like to know why this was occuring, basically: The old map had the actual bomb areas, but after dust was re-designed, A new map was created, without those bomb plant areas. They were re-implemented and it is completely on me for missing them.
Added occlusions on player code; basically things that require any bit of performance and don't impact gameplay are stopped when they player isn't visible in the screen, setting teams, nametags, etc, don't run unless the player is visible in your camera frame.
WatchDog is now also re-enabled for this release after a few bugs with the previous.