RPG game editor. Runs on Windows, Linux, and Mac. Authored games eventually will run on mobile platforms also. Based on libgdx.
Licensed under AGPL3.
Below directions assume a POSIX environment. It should still work on Windows (I've done it), but you may need to modify the directions slightly.
Pre-requisites:
- git
- Java 6, 7, or 8. OR Openjdk-7, Openjdk-8 (8u40-b27-1 or more)
Build instructions:
-
Check that your Java install is working. It can be Java 6, 7, or 8. If this does not work, make sure Java is installed an in your PATH.
$ java -version java version "1.7.0_55" OpenJDK Runtime Environment (IcedTea 2.4.7) (ArchLinux build 7.u55_2.4.7-1-x86_64) OpenJDK 64-Bit Server VM (build 24.51-b03, mixed mode)
-
Fork this repository into your own GitHub account. Clone your fork and enter it.
$ git clone https://github.com/yourusername/rpgboss.git $ cd rpgboss
-
Run the included gradlew script to build and run the program:
Linux / Mac: $ ./gradlew run Windows: gradlew.bat run
-
You should be able to import the Gradle project into Eclipse or another IDE. See: https://github.com/libgdx/libgdx/wiki/Gradle-and-Eclipse
Automated tests are how rpgboss verifies that changes don't break existing functionality. Run automated tests before committing!
- Run automated tests with:
$ ./gradlew test
Prerequisites:
- launch4j
- launch4j may require 32-bit libraries installed. On Ubuntu 14.04:
sudo apt-get install lib32z1 lib32ncurses5 lib32bz2-1.0 lib32stdc++6
- launch4j may require 32-bit libraries installed. On Ubuntu 14.04:
Instructions:
-
Enter the repository and run the package shell script.
$ cd rpgboss $ ./package/package.sh
-
Find your binaries in:
$ ls package/target/ rpgboss-0.1-SNAPSHOT.exe rpgboss-0.1-SNAPSHOT.tar.gz
Please use LF line endings. This will allow for CRLF line endings under Windows, but auto-convert to LF on checkin.
$ git config --global core.autocrlf input
-
If you add a resource type, make sure you add it to the list at Resource.resourceTypes.
-
If you add an rpgboss.model.event.EventCmd, be sure to add it to EventCmd.types.
-
Use Array as the collection type. It works in tests now due to a custom DeepEqualMatcher, is performant, and well supported in serialization.
Animations are in the same format as RPG Maker VX and XP. They should be comprised of square tiles 192px wide and tall. Each row may have up to 5 tiles. There may be up to 16 rows.
http://spieralwind.tuzikaze.com/main/index.html
fire(7,8,9,10) ice(1,2,3,4,7,9) water(4,5,6,8,11) wind(1,2,3) earth(1,2) electric(1,2,5) life(1,2,3,4,5) weapon(1,2,3,5,6,7,8,9,10,11)
Julien Jorge http://opengameart.org/content/water-splash (CC-BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/
water(2)
Julian Xin raveolutionx@gmail.com (CC-BY 4.0) http://creativecommons.org/licenses/by/4.0/
fire(1,2,3,4,5.6) ice(5,6,8) water(1,3,7,9,10) wind(4,5,6,7) earth(3,4,5,6) electric(4,6,7) weapon(4)
Martin Jelinek (jelinek.cz@gmail.com) | www.nyrthos.com
electric(3)
http://www.tekepon.net/fsm/ http://www.tekepon.net/fsm/modules/refmap/index.php?mode=rules
Vehicles: Derived from: Art by DualR. Commissioned by OpenGameArt.org (http://opengameart.org)
USE Internet Archieve for Dead website links!
http://media.ryzom.com/ (CC-BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/
(Ryzom)
http://darts.kirara.st/m/ (CC-BY-ND) http://creativecommons.org/licenses/by-nd/4.0/
(Kirara)
http://www.junkie-chain.jp/kiyaku.html
(Junkie)
Justin Nichol http://opengameart.org/users/justin-nichol (CC-BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/
(JustinNichol)
P0ss http://opengameart.org/content/reaper-of-the-post-urban-jungle-concept-art (CC-BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/
(P0ss)
Killyoverdrive http://opengameart.org/users/killyoverdrive (CC-BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/
(Killyoverdrive)
richtaur http://opengameart.org/content/t-rex-02 (CC-BY 3.0) http://creativecommons.org/licenses/by/3.0/
(Richtaur)
Benalene http://opengameart.org/content/fire-and-ice-elementals (CC-BY 3.0) http://creativecommons.org/licenses/by/3.0/
(Benalene)
godlesshenk http://godlesshenk.deviantart.com/gallery/ (CC-BY 3.0) http://creativecommons.org/licenses/by/3.0/
(Godlesshenk)
Buch http://opengameart.org/content/turtle-like-beast-concept (CC-BY 3.0) http://creativecommons.org/licenses/by/3.0/
(Buch)
ramtam http://opengameart.org/content/creature-sprites (CC-BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/
(Ramtam)
Isaac Bird http://nobody00000000.deviantart.com/gallery/ (CC-BY 3.0) http://creativecommons.org/licenses/by/3.0/
(IsaacBird)
Ancient Beast http://www.ancientbeast.com/ (CC-BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/
(AncientBeast)
Katarzyna Zalecka http://www.ancientbeast.com/ (CC-BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/ http://kasia88.deviantart.com; Gabriel Verdon (Magmaspawn) http://www.gabrielverdon.com
(Katarzyna)
Stephen "Redshrike" Challener http://opengameart.org/users/redshrike (CC-BY 3.0) http://creativecommons.org/licenses/by/3.0/
(Redshrike)
Blarumyrran http://opengameart.org/content/rpg-enemies-11-dragons (CC-BY 3.0) http://creativecommons.org/licenses/by/3.0/
(Blarumyrran)
Sharm http://opengameart.org/content/rpg-enemies-11-dragons (CC-BY 3.0) http://creativecommons.org/licenses/by/3.0/
(Sharm)
Zabin http://opengameart.org/content/rpg-enemies-11-dragons (CC-BY 3.0) http://creativecommons.org/licenses/by/3.0/
(Zabin)
Surt http://opengameart.org/users/surt (CC-BY 3.0) http://creativecommons.org/licenses/by/3.0/
(Surt)
MrBeast http://opengameart.org/users/MrBeast (CC-BY 3.0) http://creativecommons.org/licenses/by/3.0/
(MrBeast)
Minus Create http://silsec.sakura.ne.jp/WolfRPGEditor/BBS/BBS_patio.cgi?mode=view&no=94
(MinusCreate)
Normal Army http://silsec.sakura.ne.jp/WolfRPGEditor/BBS/BBS_patio.cgi?mode=view&no=94
(NormalArmy)
C+ http://silsec.sakura.ne.jp/WolfRPGEditor/BBS/BBS_patio.cgi?mode=view&no=94
(C+)
420__Pixel_Art__Icons_for_RPG_by_Ails.png: http://ails.deviantart.com/art/420-Pixel-Art-Icons-for-RPG-129892453
Faces by Mackie also of FSM.
http://rpgmakertimes.agilityhoster.com/2011/02/final-fantasy-i-xpvx-windowskin/
LordSpirit.jpg: http://www.rpgrevolution.com/forums/index.php?autocom=gallery&req=si&img=3701
Julian Xin raveolutionx@gmail.com (CC-BY 4.0) http://creativecommons.org/licenses/by/4.0/
(Xin)
http://etolier.webcrow.jp/sozai.html
(Etolier)
defaultrc_battleback/crownlesswish_rrr.jpg http://www.rpgrevolution.com/forums/index.php?autocom=gallery&req=si&img=3769 http://crownlesswish.deviantart.com/
(Crownlesswish)
Generated using bfxr at: http://www.bfxr.net/
http://opengameart.org/content/rpg-sound-pack
http://opengameart.org/content/37-hitspunches
http://opengameart.org/content/spell-sounds-starter-pack
Default music by Aaron McDonald and Sean M. Stephens.
Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). http://creativecommons.org/licenses/by-sa/4.0/
Some program icons from: Hendrik Weiler: https://github.com/hendrik-weiler https://www.iconfinder.com/icons/284087/edit_editor_pen_pencil_write_icon#size=128 https://www.iconfinder.com/icons/174644/bucket_paint_icon#size=128
Autotiles are individual files in Rpg Maker VX format. Spritesets are in Rpg Maker VX format. Tilesets only constrained to be comprised of 32x32 square tiles. Iconsets can be any size, but you will need to specify the tile-size when you import it.
Windowskins are in the Rpg Maker XP format.