Hijiki is another physically-based renderer named after edible seaweed
It runs on GPU using wgpu and GLSL compute shaders.
- high performance, outperforms a similar CPU renderer (https://wjakob.github.io/nori/) even on integrated graphics
- denoising using a bilateral filter (with feature buffers)
- supports triangle meshes and analytic spheres
- diffuse, mirror, dielectric and emissive materials
- supports textures