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Releases: magicien/GLTFSceneKit

0.4.0

11 Apr 08:42
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What's Changed

New Contributors

Full Changelog: v0.1.3...0.4.0

0.3.0

18 Jul 18:49
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  • Add Swift Package Manager support (#48)
    • Change the directory structure
  • Change the version number format from vX.X.X to X.X.X

v0.2.0

18 Jul 10:56
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  • enabling mip filters for models with textures (#16) by @johanos
  • Fix typos in the alpha cut off shader (#32) by @Arafo
  • Update Swift Version to 4.2; Auto provisioning (#25) by @JaredHalpern
  • Assign accessor names to morph targets (#22) by @ox
  • Upgrade project to recommended settings (#26) by @JaredHalpern
  • support JOINTS_1 and WEIGHTS_1 (#23) by @ddnn55
  • fix warnings (#27) by @JaredHalpern
  • Target names read from mesh.extras.targetNames (#38) by @j6lim
  • Change the macOS Deployment Target version from 10.12 to 10.13

v0.1.3

12 Dec 23:45
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  • Add Carthage support
  • Fix rendering bugs

v0.1.2

09 Dec 22:05
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v0.1.2