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Random trade & commerce data generator for MegaTraveller

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TNC(1x)                                                     TNC(1x)



 NAME
      tnc - Random trade & commerce data generator for MegaTraveller

 SYNOPSIS
      tnc out_file

 DESCRIPTION
      Tnc is a trade & commerce generator which produces random
      lists of freight, cargo, and passengers, based on attributes
      of a source and destination star-system pair, plus the abilities
      of the crew negotiating for those goods.

 PARAMETERS
      Tnc expects 1 parameter, which is an output filename where
      the randomly generated data will be written.

 INPUT
     Tnc is an interactive program and solicits information from
 the user which it uses to modify it's output.  The user will
 be prompted for the following information:

     o  The UWP of the source world.

     o  The following skill levels for the crew of the freighter
	bidding for the goods: Steward, Admin, Streetwise, Broker,
	and Liaison.

     o  The population of the destination world.

     o  The Tech. level of the destination world.

     o  Whether or not the destination world is an Amber or
	Red Zone.

 NON-STANDARD BEHAVIOR

 Tnc applies additional cost modifiers to Major, Minor, and
 Incidental cargo lots, to add 'flavor' to the results.  All
 prices for Natural Resource cargos are multiplied by 40%, prices
 for Processed Resource cargos are multiplied by 70%, prices for
 Information cargos are multiplied by 110%, and prices for
 Novelty cargos are multiplied by 200%.  Since these modifiers
 produce exactly the same effect on sale as they do on purchase,
 they have no effect on the game other than adding 'local color'.
 If you do not wish to use them, they can easily be removed from
 the source code.  Each 2-line section of code is enclosed by
 comments reading "NON-STANDARD MT cost modifiers", and can easily
 be deleted.

 AUTHOR
      Tnc was developed by Mark F. Cook, Hewlett-Packard Company
      (markc@hpcvss.cv.hp.com).

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