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maksmakuta/README.md

Hi there, I'm Maks Makuta! πŸ‘‹

  • 🌱 Currently learning: Gamedev (C++, OpenGL, GLSL, and other related things)
  • πŸ”­ Working in: (Finding new job)
  • 🌍 Languages: Ukrainian, English
  • πŸ“« How to reach me: Mail, LinkedIn

My Skills 🧠

Android: (1 year commercial experience)

  • Use Kotlin+XML as primary tools to build apps | Compose - beginner level
  • Google Material Design v2 and v3
  • Use a lot of libraries to communicate with different backends: custom (mostly JSON), Firebase and others
  • Use simple animations in the UI to improve UX
  • have minimal experience in creating custom widgets and JNI

C++: (no commercial experience, but i'm working on it)

  • Primary platform: Desktop Linux
  • Use C++ 11 and above with GCC/Clang compilers
  • Have experience with modern OpenGL 3.3+ and OpenGL ES 2.0+, writing simple shaders mostly for 2D rendering.
  • Have some knowledge in QT framework v5 and newer
  • Most code written in OOP paradigm

Pinned Loading

  1. tetrablocks tetrablocks Public

    Blocks placing game in C++20 and OpenGL 3.3 (WIP)

    C 2