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🔧 refactor: just some small hint changes
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maktoobgar committed Jul 6, 2024
1 parent 3a4b88f commit cc67747
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions addons/scene_manager/menu.tscn
Original file line number Diff line number Diff line change
Expand Up @@ -184,7 +184,7 @@ size_flags_vertical = 3
[node name="auto_save" type="Button" parent="main_container/interactive_section_container/margin_refresh_save_container/refresh_save_container/auto_save_refresh_container"]
layout_mode = 2
size_flags_horizontal = 3
tooltip_text = "If an update happens in UI, save gets called automatically."
tooltip_text = "If some scene properties update (edit, delete, change list or sublist of a scene and ...), save happens automatically."
focus_mode = 0
text = "Auto Save"
icon = ExtResource("7_d04a5")
Expand All @@ -193,7 +193,7 @@ metadata/enabled = true
[node name="auto_refresh" type="Button" parent="main_container/interactive_section_container/margin_refresh_save_container/refresh_save_container/auto_save_refresh_container"]
layout_mode = 2
size_flags_horizontal = 3
tooltip_text = "If checked, \"SceneManager\" will listen to \"FileSystem\" changes in godot and refreshes automatically.
tooltip_text = "If checked, \"SceneManager\" will listen to \"FileSystem\" changes in godot and refreshes the UI tool automatically.
It will save after the refresh if \"Auto Save\" is active too."
focus_mode = 0
text = "Reactive"
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