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Example Update with XCFrameworks #548
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In order to support M1 based development and remove the need for Carthage workaround we must migrate to XCFrameworks.
It runs Carthage from the library user point of view and verifies that it can be built successfully.
Xcode 11 no longer supported with the previous changes because you need Xcode 12 so that Carthage can build the project.
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This feels so fresh compared to what we had before!
@@ -22,8 +18,8 @@ | |||
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/> | |||
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/> | |||
<subviews> | |||
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="View route steps in the console." textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="obG-Y5-kRd"> | |||
<rect key="frame" x="20" y="626.5" width="335" height="21"/> | |||
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="View route steps." textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="obG-Y5-kRd"> |
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This storyboard apparently still works, but if you’re interested, we could simplify the project even further by specifying the UILaunchScreen
Info.plist key instead of providing a launch screen storyboard.
Co-authored-by: Minh Nguyễn <mxn@1ec5.org>
Fixed #523
Main commits are:
Screenshot from the Example app:
