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NEKO ENGINE

This is the NEKO ENGINE, a game engine written in C, intended for use with DigiPen Institute of Technology's "Alpha Engine."

Etymology

"Neko" means "cat."

Features

  • Component-based engine architecture to facilitate rapid development
  • Incredibly basic vector math
  • Doubly-linked lists (of void pointers)
  • Action lists
  • Vectors (dynamically-size arrays of void pointers)
  • Style guide

Notes

Put data files in an organized manner in "Game School Simulator 2015/data," and it'll be magically turned into pak0.pak when you compile the game!