This is the NEKO ENGINE, a game engine written in C, intended for use with DigiPen Institute of Technology's "Alpha Engine."
"Neko" means "cat."
- Component-based engine architecture to facilitate rapid development
- Incredibly basic vector math
- Doubly-linked lists (of void pointers)
- Action lists
- Vectors (dynamically-size arrays of void pointers)
- Style guide
Put data files in an organized manner in "Game School Simulator 2015/data," and it'll be magically turned into pak0.pak
when you compile the game!