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fix: set player connected flag to false when controller is destroyed #1030

fix: set player connected flag to false when controller is destroyed

fix: set player connected flag to false when controller is destroyed #1030

Triggered via push January 14, 2024 15:13
Status Success
Total duration 5m 12s
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ci.yml

on: push
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ci
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-go@v2, actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/